RS-10874Modded server
IKS[211 Devblog]
Offline 88.201.151.129:27015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on IKS[211 Devblog]?
IKS[211 Devblog] is offline at this moment; the last signal was 3 hours ago. Over seven days it averaged 0, and the highest point was 1. Over the last 48 hours, the peak hour was 21:00 UTC, with an average of 1 players.
Where does IKS[211 Devblog] sit in the rankings?
The last seven days of player hours place IKS[211 Devblog] at #10,874, in the top 49% of ranked servers.
Tags, lists, and filters
Where does IKS[211 Devblog] appear among the Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find IKS[211 Devblog]: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Last wipe: In the last 3 days.
What is the meaning of the tags on IKS[211 Devblog]?
mp10 (Max players): Player slots: 10; v2164 (Protocol): Protocol 2164 is required to join; your game must be on the same version; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): It appears in Modded, as plugins or settings modify the game; hb68d7370 (Custom tag): A non-standard tag, added by the owner or a plugin; stok (Custom tag): A non-standard tag, added by the owner or a plugin are the tags IKS[211 Devblog] publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which settings and rules apply on IKS[211 Devblog]?
No gather rate is given in the name IKS[211 Devblog]. A group limit is not made public. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. The server runs with VAC off.
About the server
What is the Rust version on IKS[211 Devblog]?
Rust network protocol 2164 is what IKS[211 Devblog] runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
Where can IKS[211 Devblog] be found?
A region is not published by IKS[211 Devblog]. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 88.201.151.129:27015.
How reliable is IKS[211 Devblog]?
The server IKS[211 Devblog] is down at the moment, with its last appearance 3 hours ago. 1 of 24 hours it stayed up in the last 1 full day, giving 4% uptime. It was first observed by Top Rust Servers on 12 October 2026.
Wipe details
On what schedule does IKS[211 Devblog] wipe?
Not enough wipe data exists yet to identify the rhythm of IKS[211 Devblog]. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 46 hours ago.
Connection
What is the process to join IKS[211 Devblog]?
Use the console: open Rust, press F1, and type client.connect 88.201.151.129:27015. Or simply click Launch Rust here; it opens the game through Steam and connects you.