RS-16699Modded server
TestServ12
Offline 89.125.214.42:35001 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on TestServ12?
Currently, TestServ12 is offline; the last sighting was 14 days 5 hours ago.
What is the ranking of TestServ12?
On player hours across seven days, TestServ12 is #16,699, inside the top 70% of all ranked servers.
Server tags and lists
Where does TestServ12 appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include TestServ12: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TestServ12?
Published by TestServ12 for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): There are 200 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Protocol 2633 is required to join; your game must be on the same version; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
Which map is running on TestServ12?
The map on TestServ12 is procedural, size 1,000, seed 352165132, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What does TestServ12 run for rules and settings?
The name TestServ12 does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is TestServ12 on?
TestServ12 uses Rust network protocol 2633 and build 165217 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can TestServ12 be found?
There is no region published by TestServ12. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 89.125.214.42:35001 is its address.
What is the uptime of TestServ12?
The server TestServ12 is down at the moment, with its last appearance 14 days 5 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 30 September 2026.
Wipe details
On what schedule does TestServ12 wipe?
Not enough wipe data exists yet to identify the rhythm of TestServ12. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 13 hours ago.
Joining the server
What are the steps to join TestServ12?
Use the console: open Rust, press F1, and type client.connect 89.125.214.42:35001. Or simply click Launch Rust here; it opens the game through Steam and connects you.