Top Rust ServersObservatory · live
Live Servers11,460 Players37,053 Populated3,099 Fresh wipes · 3h112 Scanevery 5 min

RS-15955Modded server

TestServ12

Offline 89.125.214.42:35001 checked 7d ago

moddedoxide
Connect
Players now
0/ 200
0% full
7-day average
0
peak –
Rank
#15,955
top 72%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:29 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on TestServ12?

TestServ12 is offline at this moment; the last signal was 7 days 18 hours ago.

Where does TestServ12 sit in the rankings?

On player hours across seven days, TestServ12 is #15,955, inside the top 72% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry TestServ12?

These Top Rust Servers lists count TestServ12 among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on TestServ12?

The game's server browser reads the tags that TestServ12 publishes: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): Player slots: 200; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Rules, settings, and map

What is the map on TestServ12?

TestServ12 runs a procedural map of size 1,000 with seed 352165132, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.

Which settings and rules apply on TestServ12?

You will not find a gather rate in the name TestServ12. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC anti-cheat is active.

Server info

What is the Rust version on TestServ12?

Rust network protocol 2634 and build 166586 is what TestServ12 runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the location of TestServ12?

A region is not published by TestServ12. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 89.125.214.42:35001.

How reliable is TestServ12?

TestServ12 is offline now; the last time it was seen was 7 days 18 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 30 September 2026.

Wipe cycle

What can you expect on wipe day on TestServ12?

Across recent wipes, the busiest times averaged 0 players. The latest wipe saw its highest player count 0 hours in.

How often does TestServ12 wipe?

The record holds too few wipes to determine TestServ12's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 18 hours ago.

How to join

What are the steps to join TestServ12?

To connect, start Rust, hit F1, and enter client.connect 89.125.214.42:35001. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players Player slots: 200.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears in Modded, as plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.