RS-8703Modded server
SKP Testserver
Online 89.163.188.215:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:54 UTC2d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is SKP Testserver?
SKP Testserver is showing 0 players on 10 slots right now. Its seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 06:00 UTC, with an average of 1 players.
What is the ranking of SKP Testserver?
The last seven days of player hours place SKP Testserver at #8,703, in the top 39% of ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry SKP Testserver?
These Top Rust Servers lists include SKP Testserver: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on SKP Testserver?
The game's server browser reads the tags that SKP Testserver publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on SKP Testserver?
A procedural map of size 4,500 with seed 1203837342, created by the game, is in use on SKP Testserver. You can look at the map on RustMaps from this page, because size and seed determine the map.
Which settings and rules apply on SKP Testserver?
The name SKP Testserver does not state a gather rate. The group limit is the game's default of 8 players. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What Rust version is SKP Testserver on?
SKP Testserver uses Rust network protocol 2634 and build 167584 with Linux as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Is SKP Testserver lag-free?
Over the last two days, it ran at an average of 24 server fps, minimum 6. At its peak, it held 117,108 entities: everything from buildings to deployables and more. Memory usage peaked at 4,470 MB. A climbing entity count and low fps are the source of the lag players feel.
What is the location of SKP Testserver?
A region is not published by SKP Testserver. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 89.163.188.215:28015.
What is the uptime of SKP Testserver?
The server SKP Testserver is currently online. Based on the uptime it reports, the last restart was roughly 27 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.
Wipe cycle
On what schedule does SKP Testserver wipe?
The record holds too few wipes to determine SKP Testserver's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 2 days ago.
How to join
What are the steps to join SKP Testserver?
To connect, start Rust, hit F1, and enter client.connect 89.163.188.215:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.