RS-15892Modded server
My test
Offline 89.208.22.43:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on My test?
My test is offline at this moment; the last signal was 24 hours ago. The average over the last seven days comes to 0 players.
Where does My test sit in the rankings?
On player hours across seven days, My test is #15,892, inside the top 72% of all ranked servers.
Server tags and lists
Where does My test show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count My test among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on My test?
Published by My test for the game's server browser to read: gmvanilla (Game mode): Vanilla survival mode; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What map is used on My test?
My test uses a procedural map, which the game generates.
What settings and rules does My test use?
You will not find a gather rate in the name My test. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
Server info
What Rust version is My test on?
My test uses Rust network protocol 2634 and build 167398 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for My test?
A region is not published by My test. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 89.208.22.43:28015.
What is the uptime of My test?
My test is offline now; the last time it was seen was 24 hours ago. Its first appearance in Top Rust Servers was on 13 October 2026.
Wipe cycle
On what schedule does My test wipe?
Too few wipes are recorded for My test to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 4 days 12 hours ago.
Joining the server
What is the process to join My test?
Use the console: open Rust, press F1, and type client.connect 89.208.22.43:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.