RS-6103Modded server
[ESP/Ñ] DEV
Online EU 89.222.104.137:22619 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 26 October, 15:04 UTC, in 11d 14h. Its biweekly schedule tag · low confidence
Coming wipes
- T− 11d 14hMon 26 Oct, 15:04 UTC
- T− 21d 18hThu 5 Nov, 19:00 UTCFW
- T− 25d 14hMon 9 Nov, 15:04 UTC
- T− 39d 14hMon 23 Nov, 15:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:04 UTC2d ago | 1 | – | running | 0 |
| Thu 1 Oct, 19:09 UTC FW13d ago | 1 | halved by day 2 | 10.8 days | 0 |
| Tue 29 Sep, 17:22 UTC15d ago | 1 | held half | 2.1 days | 0 |
| Wed 16 Sep, 16:55 UTC28d ago | 1 | halved by day 2 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on [ESP/Ñ] DEV?
On 40 slots, [ESP/Ñ] DEV has 0 players at this moment. A seven-day average of 0 players was reached, peaking at 1. The busiest point in the last 48 hours was 16:00 UTC, when it averaged 1 players.
What is the ranking of [ESP/Ñ] DEV?
On seven-day player hours, [ESP/Ñ] DEV ranks #6,103 overall, in the top 27% of ranked servers and #1,811 across Europe.
Tags and filters
On Top Rust Servers, which lists and filters carry [ESP/Ñ] DEV?
On these Top Rust Servers lists you will find [ESP/Ñ] DEV: Best EU Rust servers, Top modded Rust servers and Top Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
How should you read the tags on [ESP/Ñ] DEV?
The game's server browser reads the tags that [ESP/Ñ] DEV publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp40 (Max players): Player slots: 40; ts12 (Group limit): No more than 12 players per team; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167584 (Build): Running game build 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^b (Biweekly): This server wipes on a two-week cycle; ^p (PvE): In this PvE server, the world provides the danger, not other players; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon; EU (Europe): In the server browser, this appears under Europe. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on [ESP/Ñ] DEV?
A procedural map of size 3,750 with seed 1337, created by the game, is in use on [ESP/Ñ] DEV. You can look at the map on RustMaps from this page, because size and seed determine the map. The name of the map is Bots y eventos en todo el mapa.
What does [ESP/Ñ] DEV run for rules and settings?
You will not find a gather rate in the name [ESP/Ñ] DEV. The maximum group size is 12 players. pve is the game mode, no player versus player combat. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is [ESP/Ñ] DEV on?
On Linux, [ESP/Ñ] DEV operates Rust network protocol 2634 and build 167584. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does [ESP/Ñ] DEV perform?
Its average server fps over the last 48 hours was 30, with a low of 22. Its entity count reached 94,588, including buildings, deployables and all other objects. Its memory use reached 4,295 MB at most. A climbing entity count and low fps are the source of the lag players feel.
What is the location of [ESP/Ñ] DEV?
[ESP/Ñ] DEV uses its EU tag to list itself in Europe. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 89.222.104.137:22619 is its address.
How reliable is [ESP/Ñ] DEV?
The server [ESP/Ñ] DEV is currently online. The uptime it gives suggests a restart around 17 hours ago. It spent 144 of the last 168 hours online across 7 days, giving 86% uptime. The first time Top Rust Servers saw it was on 15 September 2026.
Wipe schedule
What happens on wipe day on [ESP/Ñ] DEV?
Across recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 33% of recent wipes. When the peak was not held, numbers fell below half by day 2.
On what schedule does [ESP/Ñ] DEV wipe?
The recorded wipes for [ESP/Ñ] DEV are too few to confirm its schedule, so the prediction follows its tag. The upcoming wipe is set for Monday 26 October at 15:04 UTC. Its world was last replaced 2 days 9 hours ago. The tags state that wipes take place every two weeks.
Joining the server
What is the process to join [ESP/Ñ] DEV?
Use the console: open Rust, press F1, and type client.connect 89.222.104.137:22619. Or simply click Launch Rust here; it opens the game through Steam and connects you.