Top Rust ServersObservatory · live
Live Servers11,554 Players57,829 Populated3,647 Fresh wipes · 3h110 Scanevery 5 min

RS-6866Modded server

Savage Sands

Online 89.43.208.247:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 50
0% full
7-day average
0
peak 2
Rank
#6,866
top 31%
Last wipe
17h ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeakWipe
00.250.50.75112:0021:0006:0016:0001:0010:00Wiped Tue 13 Oct, 18:08 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
05010015020012:0021:0006:0016:0001:0010:00Wiped Tue 13 Oct, 18:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:08 UTC17h ago – – running 0
Thu 1 Oct, 18:09 UTC FW12d ago 2 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is Savage Sands?

Savage Sands is showing 0 players on 50 slots right now. Over seven days it averaged 0, and the highest point was 2. At 19:00 UTC it was busiest in the last 48 hours, averaging 1 players.

Where does Savage Sands sit in the rankings?

On player hours across seven days, Savage Sands is #6,866, inside the top 31% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Savage Sands?

On these Top Rust Servers lists you will find Savage Sands: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Savage Sands?

Published by Savage Sands for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

Which map is running on Savage Sands?

The map on Savage Sands is procedural, size 5,000, seed 1411653045, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.

What settings and rules does Savage Sands use?

The name Savage Sands does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.

About the server

What version is Savage Sands running?

Rust network protocol 2634 and build 167781 is what Savage Sands runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.

How well does Savage Sands perform?

The last 48 hours saw it average 115 server fps, never going under 94. At its peak, it held 152,810 entities: everything from buildings to deployables and more. At its highest, it consumed 6,478 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for Savage Sands?

There is no region published by Savage Sands. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 89.43.208.247:28015 is its address.

How reliable is Savage Sands?

Right now, Savage Sands is up and running. Based on the uptime it reports, the last restart was roughly 3 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe details

What happens on wipe day on Savage Sands?

The average busiest count over recent wipes is 2 players. 26 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of recent wipes.

On what schedule does Savage Sands wipe?

Not enough wipe data exists yet to identify the rhythm of Savage Sands. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 17 hours ago.

How to join

What are the steps to join Savage Sands?

To connect manually, open the console with F1 and type client.connect 89.43.208.247:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code No region code is assigned.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.