RS-6866Modded server
Savage Sands
Online 89.43.208.247:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:08 UTC17h ago | – | – | running | 0 |
| Thu 1 Oct, 18:09 UTC FW12d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Savage Sands?
Savage Sands is showing 0 players on 50 slots right now. Over seven days it averaged 0, and the highest point was 2. At 19:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does Savage Sands sit in the rankings?
On player hours across seven days, Savage Sands is #6,866, inside the top 31% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Savage Sands?
On these Top Rust Servers lists you will find Savage Sands: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Savage Sands?
Published by Savage Sands for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on Savage Sands?
The map on Savage Sands is procedural, size 5,000, seed 1411653045, and generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.
What settings and rules does Savage Sands use?
The name Savage Sands does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
About the server
What version is Savage Sands running?
Rust network protocol 2634 and build 167781 is what Savage Sands runs, on Linux. Your game needs the same protocol to connect; Steam takes care of updating it.
How well does Savage Sands perform?
The last 48 hours saw it average 115 server fps, never going under 94. At its peak, it held 152,810 entities: everything from buildings to deployables and more. At its highest, it consumed 6,478 MB of memory. A climbing entity count and low fps are the source of the lag players feel.
What is the server location for Savage Sands?
There is no region published by Savage Sands. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 89.43.208.247:28015 is its address.
How reliable is Savage Sands?
Right now, Savage Sands is up and running. Based on the uptime it reports, the last restart was roughly 3 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
What happens on wipe day on Savage Sands?
The average busiest count over recent wipes is 2 players. 26 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of recent wipes.
On what schedule does Savage Sands wipe?
Not enough wipe data exists yet to identify the rhythm of Savage Sands. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 17 hours ago.
How to join
What are the steps to join Savage Sands?
To connect manually, open the console with F1 and type client.connect 89.43.208.247:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.