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Live Servers11,681 Players69,550 Populated3,959 Fresh wipes · 3h160 Scanevery 5 min

RS-15993Modded server

Test1 Server

Offline 90.154.73.99:28015 checked 10d ago

moddedcarbon
Connect
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,993
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctMon 21 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:13 UTC11d ago 1 – running 1
Mon 21 Sep, 16:10 UTC22d ago 1 held half 10.6 days 1
Sun 20 Sep, 08:26 UTC23d ago 1 – 1.3 days 1
Thu 17 Sep, 08:55 UTC26d ago 1 held half 3 days 0
Wed 16 Sep, 09:11 UTC27d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on Test1 Server?

Test1 Server is offline at this moment; the last signal was 10 days 11 hours ago.

How is Test1 Server ranked?

Ranked #15,993 on seven-day player hours, Test1 Server is in the top 70% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Test1 Server?

These Top Rust Servers lists count Test1 Server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Test1 Server?

Published by Test1 Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Running game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Map and rules

What map is used on Test1 Server?

Test1 Server uses a procedural map, which the game generates.

What does Test1 Server run for rules and settings?

No gather rate is given in the name Test1 Server. Up to 8 players per group, as the game defaults. It runs survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

Server details

What version is Test1 Server running?

On Windows, Test1 Server operates Rust network protocol 2634 and build 166652. Joining requires matching protocols, and Steam updates your game automatically.

What is the location of Test1 Server?

A region is not published by Test1 Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 90.154.73.99:28015.

Is Test1 Server currently online?

Test1 Server is offline now; the last time it was seen was 10 days 11 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe details

What can you expect on wipe day on Test1 Server?

Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 1 hours in. Half the peak was held until the next wipe in 100% of recent wipes.

When does Test1 Server wipe?

No next wipe can be predicted for Test1 Server, because its wipes happen at irregular times. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 13 hours ago.

Connection

How can I connect to Test1 Server?

Use the console: open Rust, press F1, and type client.connect 90.154.73.99:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as in Rust.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Running game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Mods and access

^z
Modded It appears in Modded, as plugins or settings modify the game.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.