RS-16539Modded server
Dev
Offline 90.191.8.199:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Dev?
Dev is offline at this moment; the last signal was 18 days 7 hours ago.
Where does Dev sit in the rankings?
On player hours across seven days, Dev is #16,539, inside the top 71% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Dev?
These Top Rust Servers lists include Dev: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Dev?
The game's server browser reads the tags that Dev publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp300 (Max players): There are 300 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2631 (Protocol): This server runs protocol 2631; match it to connect; cs156583 (Build): Running game build 156583; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What map is used on Dev?
Dev uses a procedural map, which the game generates.
Which settings and rules apply on Dev?
You will not find a gather rate in the name Dev. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC on.
Server details
What version is Dev running?
Rust network protocol 2631 and build 156583 is what Dev runs, on Linux. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Dev?
There is no region published by Dev. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 90.191.8.199:28015.
Is Dev currently online?
Currently offline is Dev, last seen 18 days 7 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 16 September 2026.
Wipe schedule
On what schedule does Dev wipe?
The record holds too few wipes to determine Dev's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 87 days 10 hours ago.
Connection
How can I connect to Dev?
To connect, start Rust, hit F1, and enter client.connect 90.191.8.199:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.