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Live Servers11,472 Players40,519 Populated3,247 Fresh wipes · 3h89 Scanevery 5 min

RS-10920Modded server

RustSkinLab Content Studio

Offline 90.254.148.131:28025 checked 6d ago

moddedoxide
Connect
Players now
0/ 2
0% full
7-day average
1
peak 1
Rank
#10,920
top 49%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is RustSkinLab Content Studio?

RustSkinLab Content Studio is offline at this moment; the last signal was 6 days 10 hours ago. Its seven-day average is 1 players, with a peak of 1.

Where does RustSkinLab Content Studio sit in the rankings?

Ranked #10,920 on seven-day player hours, RustSkinLab Content Studio is in the top 49% of all ranked servers.

Server tags and lists

Where does RustSkinLab Content Studio show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count RustSkinLab Content Studio among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on RustSkinLab Content Studio?

Published by RustSkinLab Content Studio for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp2 (Max players): There are 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

Which map is running on RustSkinLab Content Studio?

A procedural map, created by the game, is in use on RustSkinLab Content Studio.

What settings and rules does RustSkinLab Content Studio use?

You will not find a gather rate in the name RustSkinLab Content Studio. Groups use the default maximum of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.

Server details

What is the Rust version on RustSkinLab Content Studio?

RustSkinLab Content Studio uses Rust network protocol 2634 and build 166494 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can RustSkinLab Content Studio be found?

There is no region published by RustSkinLab Content Studio. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 90.254.148.131:28025.

Is RustSkinLab Content Studio currently online?

RustSkinLab Content Studio is offline now; the last time it was seen was 6 days 10 hours ago. Across the last 7 full days, it was online for 8 of 168 hours, or 5%. It was first observed by Top Rust Servers on 2 October 2026.

Wipe schedule

When does RustSkinLab Content Studio wipe?

Not enough wipe data exists yet to identify the rhythm of RustSkinLab Content Studio. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 9 hours ago.

Joining the server

How can I connect to RustSkinLab Content Studio?

To connect, start Rust, hit F1, and enter client.connect 90.254.148.131:28025. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard survival, as in Rust.
mp2
Max players There are 2 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.