RS-14497Modded server
MyServelocal
Offline 90.35.97.191:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on MyServelocal?
MyServelocal is offline at this moment; the last signal was 14 days 7 hours ago.
Where does MyServelocal sit in the rankings?
On player hours across seven days, MyServelocal is #14,497, inside the top 61% of all ranked servers.
Tags and filters
Where does MyServelocal show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count MyServelocal among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on MyServelocal?
Published by MyServelocal for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): There are 5 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
What does MyServelocal run for rules and settings?
The name MyServelocal does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC on.
Server details
What version is MyServelocal running?
On Windows, MyServelocal operates Rust network protocol 2633 and build 165217. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can MyServelocal be found?
A region is not published by MyServelocal. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 90.35.97.191:28015.
What is the uptime of MyServelocal?
The server MyServelocal is down at the moment, with its last appearance 14 days 7 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 25 September 2026.
Wipe schedule
When does MyServelocal wipe?
Too few wipes are recorded for MyServelocal to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 18 days 9 hours ago.
How to join
How can I connect to MyServelocal?
Use the console: open Rust, press F1, and type client.connect 90.35.97.191:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.