RS-13282Modded server
serverbuild
Offline 91.218.102.15:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on serverbuild?
serverbuild is offline at this moment; the last signal was 26 days 2 hours ago.
What is the ranking of serverbuild?
Ranked #13,282 on seven-day player hours, serverbuild is in the top – of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry serverbuild?
These Top Rust Servers lists count serverbuild among their servers: Top modded Rust servers and Best Rust build servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on serverbuild?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): There are 1 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags serverbuild publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What is the map on serverbuild?
A procedural map, created by the game, is in use on serverbuild.
What settings and rules does serverbuild use?
The name serverbuild does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.
Server details
What is the Rust version on serverbuild?
serverbuild uses Rust network protocol 2633 and build 164530 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of serverbuild?
No region is published by serverbuild. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 91.218.102.15:28015.
What is the uptime of serverbuild?
The server serverbuild is down at the moment, with its last appearance 26 days 2 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 18 September 2026.
Wipe schedule
How often does serverbuild wipe?
Not enough wipe data exists yet to identify the rhythm of serverbuild. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 2 hours ago.
Joining the server
What are the steps to join serverbuild?
To connect manually, open the console with F1 and type client.connect 91.218.102.15:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.