RS-12902Modded server
TEST
Offline 91.218.34.42:28015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on TEST?
Currently, TEST is offline; the last sighting was 6 days 16 hours ago. Over seven days it averaged 1, and the highest point was 1.
How is TEST ranked?
The last seven days of player hours place TEST at #12,902, in the top 58% of ranked servers.
Server tags and lists
Where does TEST appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count TEST among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on TEST?
Published by TEST for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on TEST?
A procedural map, created by the game, is in use on TEST.
Which settings and rules apply on TEST?
The name TEST does not state a gather rate. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
About the server
What is the Rust version on TEST?
TEST uses Rust network protocol 2634 and build 167058 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of TEST?
A region is not published by TEST. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 91.218.34.42:28015.
Is TEST currently online?
The server TEST is down at the moment, with its last appearance 6 days 16 hours ago. Across the last 6 full days, it was online for 0 of 144 hours, or 0%. The first time Top Rust Servers saw it was on 7 October 2026.
Wipe details
On what schedule does TEST wipe?
Not enough wipe data exists yet to identify the rhythm of TEST. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 18 hours ago.
Connection
How can I connect to TEST?
To connect manually, open the console with F1 and type client.connect 91.218.34.42:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.