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Live Servers11,459 Players32,842 Populated2,868 Fresh wipes · 3h89 Scanevery 5 min

RS-2527Modded server

[US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly

Online NA · us5 91.229.114.137:28043 checked 10m ago

2x quad vanillamoddedcarbon
Connect
Players now
0/ 150
0% full
7-day average
2
peak 11
Rank
#2,527
top 11% · #433 in NA
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

025507510005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Sep28 Sep2 Oct7 Oct11 Oct15 Oct

Top 11% of all ranked servers, top 23% in NA, and #153 of the quad servers (top 19%). Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.6 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak8players, last three wipes
crowd held75%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctSun 4 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 23:25 UTC3d ago 4 – running 0
Sun 4 Oct, 23:10 UTC10d ago 11 halved by day 1 7 days 3
Thu 1 Oct, 20:58 UTC FW13d ago 8 held half 3.1 days 0
Mon 28 Sep, 04:11 UTC17d ago 6 held half 3.7 days 1
Thu 24 Sep, 18:08 UTC20d ago 4 held half 3.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly?

[US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly is showing 0 players on 150 slots right now. A seven-day average of 2 players was reached, peaking at 11. Over the last 48 hours, the peak hour was 15:00 UTC, with an average of 3 players.

Where does [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly sit in the rankings?

On seven-day player hours, [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly ranks #2,527 overall, in the top 11% of ranked servers and #433 across North America. In the quad category, it ranks #153.

Tags, lists, and filters

On Top Rust Servers, which lists and filters carry [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly?

These Top Rust Servers lists count [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly among their servers: Rust servers with 2x gather rate, Top modded Rust servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last week; Gather rate: 2x.

How should you read the tags on [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly?

The game's server browser reads the tags that [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp150 (Max players): Player slots: 150; ts4 (Group limit): No more than 4 players per team; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $rus5 (Region code): Region code: us5; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use; NA (North America): In the server browser, this appears under North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What map is used on [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly?

[US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly runs a procedural map of size 3,500 with seed 10047823, generated by the game. You can look at the map on RustMaps from this page, because size and seed determine the map.

What does [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly run for rules and settings?

2x gather is what [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly runs, as its name shows. quad groups are capped at 4 players. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. The label vanilla is used: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC anti-cheat is active.

Server details

What version is [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly running?

Rust network protocol 2634 and build 167781 is what [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly runs, on Linux. The protocol must match for you to join; Steam will update your game.

Is [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly lag-free?

Its average server fps over the last 48 hours was 98, with a low of 79. The maximum entities it carried was 74,794, covering buildings, deployables and the rest. Memory usage peaked at 3,391 MB. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly?

With its NA tag, [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly lists itself in North America; its region code is us5. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 91.229.114.137:28043.

How reliable is [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly?

[US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly is online at the moment. Based on the uptime it reports, the last restart was roughly 20 hours ago. Across the last 7 full days, it was online for 168 of 168 hours, or 100%. The first time Top Rust Servers saw it was on 24 September 2026.

Wipe cycle

What happens on wipe day on [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly?

Recent wipes saw an average peak of 8 players at their busiest. 18 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 75% of recent wipes. If the crowd did not stay above half, it fell below that mark by day 1.

On what schedule does [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly wipe?

There is no way to predict the next wipe on [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly, as its wipes occur at irregular intervals. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 3 days 5 hours ago.

Joining the server

What are the steps to join [US/EU] VEKTOR 2x Solo/Duo/Trio/Quads | Mondays | Weekly?

To connect manually, open the console with F1 and type client.connect 91.229.114.137:28043. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp150,ptrak,$rus5,v2634,^z,^y,^v,NA,gmrust,cs167781,ts4

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp150
Max players Player slots: 150.
ts4
Group limit No more than 4 players per team.
v2634
Protocol Protocol 2634 is required to join; your game must be on the same version.
cs167781
Build The game build is 167781.
ptrak
Networking This uses RakNet, Rust's default network layer.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon Carbon is the plugin framework in use.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.