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Live Servers11,449 Players35,650 Populated2,942 Fresh wipes · 3h77 Scanevery 5 min

RS-8267Modded server

Yaki's Test Server

Online NA 91.229.114.179:28023 checked 14m ago

vanillamoddedcarbon
Connect
Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#8,267
top 37% · #1201 in NA
Last wipe
2h ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
00.511.5204:0013:0022:0008:0017:0002:00Wiped Thu 15 Oct, 01:27 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
010020030040004:0013:0022:0008:0017:0002:00Wiped Thu 15 Oct, 01:27 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 37% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 01:27 UTC2h ago – – running 0
Thu 8 Oct, 02:23 UTC7d ago 2 – – 0
Fri 2 Oct, 05:53 UTC12d ago 1 halved by day 1 5.9 days 1
Thu 1 Oct, 18:32 UTC FW13d ago 1 – 0.5 days 0
Wed 30 Sep, 01:35 UTC15d ago 1 – 1.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

How many players are usually on Yaki's Test Server?

Yaki's Test Server is showing 0 players on 100 slots right now. A seven-day average of 0 players was reached, peaking at 2. At 03:00 UTC it was busiest in the last 48 hours, averaging 1 players.

What is the ranking of Yaki's Test Server?

In North America, Yaki's Test Server is #1,201 on seven-day player hours, with #8,267 overall and a top 37% position among ranked servers.

Server tags and lists

Where does Yaki's Test Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count Yaki's Test Server among their servers: Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Yaki's Test Server?

Published by Yaki's Test Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp100 (Max players): Player slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser puts it in North America. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What map is used on Yaki's Test Server?

Yaki's Test Server runs a procedural map of size 4,500 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.

Which settings and rules apply on Yaki's Test Server?

No gather rate is given in the name Yaki's Test Server. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. Vanilla is the term it uses: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC anti-cheat is active.

Server details

What is the Rust version on Yaki's Test Server?

Yaki's Test Server uses Rust network protocol 2634 and build 167781 with Linux as its system. The protocol must match for you to join; Steam will update your game.

Is Yaki's Test Server lag-free?

Its average server fps over the last 48 hours was 235, with a low of 221. The maximum entities it carried was 136,266, covering buildings, deployables and the rest. Its memory use reached 6,287 MB at most. Players feel lag when fps drops and entities increase.

What is the server location for Yaki's Test Server?

Its NA tag is how Yaki's Test Server lists itself in North America. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 91.229.114.179:28023.

How reliable is Yaki's Test Server?

Right now, Yaki's Test Server is up and running. Based on the uptime it reports, the last restart was roughly 38 minutes ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe schedule

What can you expect on wipe day on Yaki's Test Server?

Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 0 hours after it began. Half the peak was held until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.5.

When does Yaki's Test Server wipe?

There is no way to predict the next wipe on Yaki's Test Server, as its wipes occur at irregular intervals. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 2 hours ago.

How to join

How can I connect to Yaki's Test Server?

Use the console: open Rust, press F1, and type client.connect 91.229.114.179:28023. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^z,^y,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as in Rust.
mp100
Max players Player slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America The server browser puts it in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.