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Live Servers11,705 Players85,367 Populated4,137 Fresh wipes · 3h171 Scanevery 5 min

RS-15903Modded server

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 11m ago

vanillamoddedcarbon
Connect
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,903
top 72% · #1537 in NA
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:00 UTC FW12d ago 0 – running 0
Wed 30 Sep, 22:50 UTC13d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC27d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How populated is ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT is showing 0 players on 1 slots right now. The average over the last seven days comes to 0 players.

How is ALLIANT GAMES - DEVELOPMENT ranked?

In North America, ALLIANT GAMES - DEVELOPMENT is #1,537 on seven-day player hours, with #15,903 overall and a top 72% position among ranked servers.

Server tags and lists

Where does ALLIANT GAMES - DEVELOPMENT show up in Top Rust Servers lists and filters?

These Top Rust Servers lists count ALLIANT GAMES - DEVELOPMENT among their servers: Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on ALLIANT GAMES - DEVELOPMENT?

Published by ALLIANT GAMES - DEVELOPMENT for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): Player slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): Set to region us5; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins; NA (North America): In the server browser, this appears under North America. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Who manages ALLIANT GAMES - DEVELOPMENT?

1 other server we track also shows the alliant.gg hostname, so ALLIANT GAMES - DEVELOPMENT is almost certainly run by the same operator.

Settings and map

What is the map on ALLIANT GAMES - DEVELOPMENT?

A procedural map of size 3,800 with seed 1337, created by the game, is in use on ALLIANT GAMES - DEVELOPMENT. You can look at the map on RustMaps from this page, because size and seed determine the map. You will see the map name as Custom Map.

What settings and rules does ALLIANT GAMES - DEVELOPMENT use?

The name ALLIANT GAMES - DEVELOPMENT does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. The label vanilla is used: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Server info

What is the Rust version on ALLIANT GAMES - DEVELOPMENT?

ALLIANT GAMES - DEVELOPMENT uses Rust network protocol 2634 and build 167781 with Linux as its system. The protocol must match for you to join; Steam will update your game.

How well does ALLIANT GAMES - DEVELOPMENT perform?

Its average server fps over the last 48 hours was 30, with a low of 30. The maximum entities it carried was 88,285, covering buildings, deployables and the rest. Memory usage peaked at 2,858 MB. A climbing entity count and low fps are the source of the lag players feel.

What is the server location for ALLIANT GAMES - DEVELOPMENT?

With its NA tag, ALLIANT GAMES - DEVELOPMENT lists itself in North America; its region code is us5. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 91.229.114.221:28004.

Is ALLIANT GAMES - DEVELOPMENT currently online?

Right now, ALLIANT GAMES - DEVELOPMENT is up and running. Going by its reported uptime, it restarted about 3 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe details

What can you expect on wipe day on ALLIANT GAMES - DEVELOPMENT?

The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.

How often does ALLIANT GAMES - DEVELOPMENT wipe?

Wipes on ALLIANT GAMES - DEVELOPMENT follow no regular pattern, so there is no next wipe to forecast. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 21 hours ago.

Connection

What are the steps to join ALLIANT GAMES - DEVELOPMENT?

To connect, start Rust, hit F1, and enter client.connect 91.229.114.221:28004. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in. You can find its website at https://discord.com/invite/alliant.

Spectrum

Server tags

What each one means.

Published as mp1,ptrak,$rus5,v2634,^z,^y,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp1
Max players Player slots: 1.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus5
Region code Set to region us5.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon This server uses Carbon for plugins.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.