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Live Servers11,689 Players85,290 Populated4,160 Fresh wipes · 3h154 Scanevery 5 min

RS-15913Modded server

Project Paradox Test Server

Online NA · us5 91.229.114.24:28047 checked 11m ago

vanillamoddedoxide
Connect
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,913
top 72% · #1537 in NA
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:52 UTC13d ago 1 – running 0
Tue 29 Sep, 20:56 UTC14d ago 1 – 1.7 days 0
Mon 21 Sep, 14:51 UTC23d ago 1 halved by day 1 8.3 days 0
Sun 20 Sep, 22:43 UTC23d ago 2 – 0.7 days 0
Fri 18 Sep, 00:34 UTC26d ago 2 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

What is the typical player count on Project Paradox Test Server?

Project Paradox Test Server is showing 0 players on 20 slots right now. Over the past seven days, the average player count was 0.

How is Project Paradox Test Server ranked?

On seven-day player hours, Project Paradox Test Server ranks #15,913 overall, in the top 72% of ranked servers and #1,537 across North America.

Tags and filters

Where does Project Paradox Test Server show up in Top Rust Servers lists and filters?

These Top Rust Servers lists include Project Paradox Test Server: Top modded Rust servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Project Paradox Test Server?

Published by Project Paradox Test Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $rus5 (Region code): Set to region us5; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; NA (North America): The server browser lists it under North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

Which map is running on Project Paradox Test Server?

A procedural map of size 4,000 with seed 1337, created by the game, is in use on Project Paradox Test Server. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.

What settings and rules does Project Paradox Test Server use?

The name Project Paradox Test Server does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. It claims vanilla status: no altered rates, kits or rules; this is the game as Facepunch ships it. The server runs with VAC on.

About the server

What version is Project Paradox Test Server running?

Rust network protocol 2633 and build 165217 is what Project Paradox Test Server runs, on Linux. The protocol must match for you to join; Steam will update your game.

What is the performance like on Project Paradox Test Server?

Over the last two days, it ran at an average of 60 server fps, minimum 60. The maximum entities it carried was 114,005, covering buildings, deployables and the rest. Its memory use reached 4,857 MB at most. Players feel lag when fps drops and entities increase.

What is the location of Project Paradox Test Server?

Project Paradox Test Server uses its NA tag to list itself in North America, with a region code of us5. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 91.229.114.24:28047.

Is Project Paradox Test Server currently online?

Project Paradox Test Server is online at the moment. The uptime it gives suggests a restart around 13 days 1 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.

Wipe schedule

What happens on wipe day on Project Paradox Test Server?

Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 1 hours after it began. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.

How often does Project Paradox Test Server wipe?

Wipes on Project Paradox Test Server follow no regular pattern, so there is no next wipe to forecast. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 13 days 3 hours ago.

Joining the server

What are the steps to join Project Paradox Test Server?

Use the console: open Rust, press F1, and type client.connect 91.229.114.24:28047. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp20,ptrak,$rus5,v2633,^v,NA,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp20
Max players Player slots: 20.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol This server runs protocol 2633; match it to connect.
cs165217
Build Running game build 165217.
ptrak
Networking This uses RakNet, Rust's default network layer.
$rus5
Region code Set to region us5.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded This server is marked Modded, meaning plugins or settings alter the game.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.