RS-15913Modded server
Project Paradox Test Server
Online NA · us5 91.229.114.24:28047 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 13:52 UTC13d ago | 1 | – | running | 0 |
| Tue 29 Sep, 20:56 UTC14d ago | 1 | – | 1.7 days | 0 |
| Mon 21 Sep, 14:51 UTC23d ago | 1 | halved by day 1 | 8.3 days | 0 |
| Sun 20 Sep, 22:43 UTC23d ago | 2 | – | 0.7 days | 0 |
| Fri 18 Sep, 00:34 UTC26d ago | 2 | halved by day 1 | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Project Paradox Test Server?
Project Paradox Test Server is showing 0 players on 20 slots right now. Over the past seven days, the average player count was 0.
How is Project Paradox Test Server ranked?
On seven-day player hours, Project Paradox Test Server ranks #15,913 overall, in the top 72% of ranked servers and #1,537 across North America.
Tags and filters
Where does Project Paradox Test Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Project Paradox Test Server: Top modded Rust servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Project Paradox Test Server?
Published by Project Paradox Test Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs165217 (Build): Running game build 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $rus5 (Region code): Set to region us5; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; NA (North America): The server browser lists it under North America. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on Project Paradox Test Server?
A procedural map of size 4,000 with seed 1337, created by the game, is in use on Project Paradox Test Server. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. The name of the map is Custom Map.
What settings and rules does Project Paradox Test Server use?
The name Project Paradox Test Server does not state a gather rate. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. It claims vanilla status: no altered rates, kits or rules; this is the game as Facepunch ships it. The server runs with VAC on.
About the server
What version is Project Paradox Test Server running?
Rust network protocol 2633 and build 165217 is what Project Paradox Test Server runs, on Linux. The protocol must match for you to join; Steam will update your game.
What is the performance like on Project Paradox Test Server?
Over the last two days, it ran at an average of 60 server fps, minimum 60. The maximum entities it carried was 114,005, covering buildings, deployables and the rest. Its memory use reached 4,857 MB at most. Players feel lag when fps drops and entities increase.
What is the location of Project Paradox Test Server?
Project Paradox Test Server uses its NA tag to list itself in North America, with a region code of us5. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 91.229.114.24:28047.
Is Project Paradox Test Server currently online?
Project Paradox Test Server is online at the moment. The uptime it gives suggests a restart around 13 days 1 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe schedule
What happens on wipe day on Project Paradox Test Server?
Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 1 hours after it began. The crowd kept above half its peak until the next wipe in 0% of recent wipes. When the peak was not held, numbers fell below half by day 1.
How often does Project Paradox Test Server wipe?
Wipes on Project Paradox Test Server follow no regular pattern, so there is no next wipe to forecast. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 13 days 3 hours ago.
Joining the server
What are the steps to join Project Paradox Test Server?
Use the console: open Rust, press F1, and type client.connect 91.229.114.24:28047. Or simply click Launch Rust here; it opens the game through Steam and connects you.