Top Rust ServersObservatory · live
Live Servers11,565 Players46,970 Populated3,278 Fresh wipes · 3h91 Scanevery 5 min

RS-5103Modded server

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>

Online NA · us5 91.229.114.24:28075 checked 12m ago

vanillamoddedoxidepve
Connect
Players now
0/ 300
0% full
7-day average
0
peak 3
Rank
#5,103
top 23% · #891 in NA
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

AveragePeak
0123402:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Systems telemetry

Server performance

02040608002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 23% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 42 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:09 UTC9d ago 2 – running 2
Thu 1 Oct, 18:38 UTC FW12d ago 2 held half 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

What is the typical player count on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> is showing 0 players on 300 slots right now. Over seven days it averaged 0, and the highest point was 3. The busiest point in the last 48 hours was 19:00 UTC, when it averaged 2 players.

Where does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> sit in the rankings?

In North America, <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> is #891 on seven-day player hours, with #5,103 overall and a top 23% position among ranked servers.

Tags, lists, and filters

Where does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>: Top modded Rust servers, Top Rust PvE servers and North American Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp300 (Max players): There are 300 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $rus5 (Region code): Set to region us5; ^v (Vanilla): Vanilla: no rate changes, no kits, no rule changes from Facepunch's version; ^p (PvE): Player versus environment: the danger comes from the world, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; NA (North America): The server browser puts it in North America; sc1 (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust are the tags <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What map is used on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

<color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> runs a procedural map of size 4,500 with seed 1337, generated by the game. The map can be seen on RustMaps from this page, as identical size and seed yield the same map. The name of the map is Custom Map.

What settings and rules does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> use?

You will not find a gather rate in the name <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>. Groups use the default maximum of 8 players. You play pve, player combat is disabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. Vanilla is the term it uses: vanilla: no rate changes, no kits, no rule changes from Facepunch's version. VAC anti-cheat is active.

Server info

What Rust version is <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> on?

Rust network protocol 2634 and build 167398 is what <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> runs, on Linux. The protocol must match for you to join; Steam will update your game.

Is <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> lag-free?

Over the last two days, it ran at an average of 57 server fps, minimum 54. The maximum entities it carried was 153,469, covering buildings, deployables and the rest. Its memory use reached 8,846 MB at most. A climbing entity count and low fps are the source of the lag players feel.

Where can <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> be found?

With its NA tag, <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> lists itself in North America; its region code is us5. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 91.229.114.24:28075 is its address.

How reliable is <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

The server <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> is currently online. The uptime it gives suggests a restart around 2 days 6 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. The first time Top Rust Servers saw it was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

Across recent wipes, the busiest times averaged 2 players. 42 hours after the latest wipe, the crowd hit its peak. The crowd kept above half its peak until the next wipe in 100% of recent wipes.

How often does <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color> wipe?

The record holds too few wipes to determine <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>'s pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 9 days 7 hours ago.

Joining the server

What is the process to join <color=#ff0000>Welcome to HAWKS RUSTY BALLZ PVE SERVER!</color>?

To connect manually, open the console with F1 and type client.connect 91.229.114.24:28075. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp300,ptrak,$rus5,v2634,^p,^v,NA,gmrust,cs167398,sc1,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp300
Max players There are 300 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking The network layer is RakNet, which is standard for Rust.
$rus5
Region code Set to region us5.

Difficulty

^v
Vanilla Vanilla: no rate changes, no kits, no rule changes from Facepunch's version.

Gameplay

^p
PvE Player versus environment: the danger comes from the world, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Region

NA
North America The server browser puts it in North America.

Other

sc1
Custom tag The owner or a plugin set this tag; it is not part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.