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Live Servers11,505 Players37,131 Populated2,998 Fresh wipes · 3h93 Scanevery 5 min

RS-12619Modded server

Development Server

Online NA · us5 91.229.114.45:28075 checked 8m ago

vanillamoddedoxide
Connect
Players now
0/ 5
0% full
7-day average
0
peak 1
Rank
#12,619
top 56% · #1397 in NA
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Light curve

Players

AveragePeakWipe
00.250.50.75104:0013:0022:0008:0017:0002:00Wiped Mon 12 Oct, 09:42 UTCWIPE

Hourly average and peak, UTC.

Systems telemetry

Server performance

Server fpsWipe
02040608004:0013:0022:0008:0017:0002:00Wiped Mon 12 Oct, 09:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 56% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:42 UTC1d ago – – running 0
Sat 10 Oct, 06:47 UTC3d ago 1 halved by day 1 2.1 days 0
Thu 1 Oct, 19:10 UTC FW12d ago 1 halved by day 1 8.5 days 0
Wed 30 Sep, 06:48 UTC13d ago 1 – 1.5 days 0
Sun 27 Sep, 03:17 UTC17d ago 1 halved by day 1 3.1 days 0
Fri 25 Sep, 23:47 UTC18d ago 1 – 1.1 days 0
Wed 23 Sep, 03:40 UTC21d ago 1 halved by day 1 2.8 days 0
Mon 21 Sep, 19:42 UTC22d ago 1 – 1.3 days 0
Mon 21 Sep, 06:19 UTC22d ago 1 – 0.6 days 0
Tue 15 Sep, 18:47 UTC28d ago 1 halved by day 1 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is Development Server?

Development Server is showing 0 players on 5 slots right now. Its seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 09:00 UTC, when it averaged 0 players.

What is the ranking of Development Server?

In North America, Development Server is #1,397 on seven-day player hours, with #12,619 overall and a top 56% position among ranked servers.

Tags, lists, and filters

Where does Development Server show up in Top Rust Servers lists and filters?

On these Top Rust Servers lists you will find Development Server: Top modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Development Server?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp5 (Max players): It has 5 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): Running game build 167584; ptrak (Networking): This uses RakNet, Rust's default network layer; $rus5 (Region code): Set to region us5; ^v (Vanilla): No altered rates, kits or rules; this is the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game; NA (North America): In the server browser, this appears under North America are the tags Development Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Map and rules

What is the map on Development Server?

The map on Development Server is procedural, size 1,000, seed 1337, and generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map. You will see the map name as Custom Map.

What settings and rules does Development Server use?

You will not find a gather rate in the name Development Server. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. Vanilla is the term it uses: no altered rates, kits or rules; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

About the server

What is the Rust version on Development Server?

Rust network protocol 2634 and build 167584 is what Development Server runs, on Linux. The protocol must match for you to join; Steam will update your game.

What is the performance like on Development Server?

Over the last two days, it ran at an average of 60 server fps, minimum 60. At its peak, it held 3,194 entities: everything from buildings to deployables and more. At its highest, it consumed 1,001 MB of memory. A climbing entity count and low fps are the source of the lag players feel.

What is the location of Development Server?

Development Server uses its NA tag to list itself in North America, with a region code of us5. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 91.229.114.45:28075.

How reliable is Development Server?

The server Development Server is currently online. The uptime it gives suggests a restart around 40 hours ago. It spent 168 of the last 168 hours online across 7 days, giving 100% uptime. Its first appearance in Top Rust Servers was on 13 September 2026.

Wipe cycle

What can you expect on wipe day on Development Server?

The average busiest count over recent wipes is 1 players. The latest wipe saw its highest player count 0 hours in. The crowd kept above half its peak until the next wipe in 0% of recent wipes. In the cases where it did not hold, the crowd dropped below half by day 1.

On what schedule does Development Server wipe?

Wipes on Development Server follow no regular pattern, so there is no next wipe to forecast. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 41 hours ago.

Connection

What is the process to join Development Server?

Use the console: open Rust, press F1, and type client.connect 91.229.114.45:28075. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp5
Max players It has 5 slots.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build Running game build 167584.
ptrak
Networking This uses RakNet, Rust's default network layer.
$rus5
Region code Set to region us5.

Difficulty

^v
Vanilla No altered rates, kits or rules; this is the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded It appears in Modded, as plugins or settings modify the game.

Region

NA
North America In the server browser, this appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.