RS-14830Modded server
TroubleChute
Offline 92.146.164.66:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 12:17 UTC9d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on TroubleChute?
Currently, TroubleChute is offline; the last sighting was 9 days 4 hours ago.
How is TroubleChute ranked?
Ranked #14,830 on seven-day player hours, TroubleChute is in the top 66% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry TroubleChute?
These Top Rust Servers lists include TroubleChute: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on TroubleChute?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags TroubleChute publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What map is used on TroubleChute?
TroubleChute uses a procedural map, which the game generates.
What settings and rules does TroubleChute use?
The name TroubleChute does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC on.
Server details
What version is TroubleChute running?
Rust network protocol 2634 and build 166652 is what TroubleChute runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TroubleChute?
There is no region published by TroubleChute. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 92.146.164.66:28015.
What is the uptime of TroubleChute?
Currently offline is TroubleChute, last seen 9 days 4 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 24 September 2026.
Wipe schedule
What happens on wipe day on TroubleChute?
Across recent wipes, the busiest times averaged 1 players. The latest wipe saw its highest player count 0 hours in.
On what schedule does TroubleChute wipe?
Not enough wipe data exists yet to identify the rhythm of TroubleChute. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 9 days 4 hours ago.
Connection
How can I connect to TroubleChute?
To connect, start Rust, hit F1, and enter client.connect 92.146.164.66:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.