RS-14476Modded server
TEST
Offline 92.208.13.204:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TEST?
Currently, TEST is offline; the last sighting was 14 days 14 hours ago.
Where does TEST sit in the rankings?
Ranked #14,476 on seven-day player hours, TEST is in the top 61% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry TEST?
These Top Rust Servers lists count TEST among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TEST?
The game's server browser reads the tags that TEST publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must be on protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on TEST?
A procedural map, created by the game, is in use on TEST.
What does TEST run for rules and settings?
The name TEST does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC anti-cheat is inactive.
Server info
What is the Rust version on TEST?
TEST uses Rust network protocol 2633 and build 163207 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can TEST be found?
No region is published by TEST. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 92.208.13.204:28015 is its address.
How reliable is TEST?
TEST is offline now; the last time it was seen was 14 days 14 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 15 September 2026.
Wipe cycle
On what schedule does TEST wipe?
The record holds too few wipes to determine TEST's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 38 days 15 hours ago.
Connection
How can I connect to TEST?
To connect manually, open the console with F1 and type client.connect 92.208.13.204:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.