RS-···Modded server
Cave Test Server
Offline 92.208.71.172:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Cave Test Server?
Currently, Cave Test Server is offline; the last sighting was 31 days 7 hours ago.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Cave Test Server?
These Top Rust Servers lists count Cave Test Server among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the tags on Cave Test Server?
The game's server browser reads the tags that Cave Test Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on Cave Test Server?
Cave Test Server uses a procedural map, which the game generates.
What settings and rules does Cave Test Server use?
No gather rate is given in the name Cave Test Server. The group limit is the game's default of 8 players. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. The server runs with VAC on.
About the server
What is the Rust version on Cave Test Server?
Cave Test Server uses Rust network protocol 2633 and build 163794 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Where can Cave Test Server be found?
No region is published by Cave Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 92.208.71.172:28015.
Is Cave Test Server currently online?
Currently offline is Cave Test Server, last seen 31 days 7 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 13 September 2026.
Wipe cycle
On what schedule does Cave Test Server wipe?
Too few wipes are recorded for Cave Test Server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 32 days 9 hours ago.
Connection
What are the steps to join Cave Test Server?
To connect, start Rust, hit F1, and enter client.connect 92.208.71.172:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.