RS-10749Modded server
TEST
Offline 92.208.9.248:28015 checked 12h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on TEST?
TEST is offline at this moment; the last signal was 12 hours ago. A seven-day average of 1 players was reached, peaking at 1. Over the last 48 hours, the peak hour was 19:00 UTC, with an average of 1 players.
Where does TEST sit in the rankings?
The last seven days of player hours place TEST at #10,749, in the top 48% of ranked servers.
Tags, lists, and filters
Where does TEST show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find TEST: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on TEST?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags TEST publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on TEST?
TEST uses a procedural map, which the game generates.
Which settings and rules apply on TEST?
The name TEST does not state a gather rate. Groups use the default maximum of 8 players. You play survival, standard survival: gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is inactive.
About the server
What Rust version is TEST on?
On Windows, TEST operates Rust network protocol 2634 and build 167231. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can TEST be found?
There is no region published by TEST. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 92.208.9.248:28015 is its address.
What is the uptime of TEST?
TEST is offline now; the last time it was seen was 12 hours ago. It spent 4 of the last 48 hours online across 2 days, giving 8% uptime. Its first appearance in Top Rust Servers was on 11 October 2026.
Wipe details
When does TEST wipe?
Too few wipes are recorded for TEST to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 15 hours ago.
Connection
How can I connect to TEST?
Use the console: open Rust, press F1, and type client.connect 92.208.9.248:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.