Top Rust ServersObservatory · live
Live Servers11,598 Players55,049 Populated3,527 Fresh wipes · 3h130 Scanevery 5 min

RS-13772Modded server

Local Theory Test - No EAC

Offline 92.253.213.13:28015 checked 8d ago

moddedoxide
Connect
Players now
1/ 2
50% full
7-day average
0
peak –
Rank
#13,772
top 61%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct9 Oct11 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 01:49 UTC9d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is Local Theory Test - No EAC?

Currently, Local Theory Test - No EAC is offline; the last sighting was 8 days 15 hours ago.

Where does Local Theory Test - No EAC sit in the rankings?

Ranked #13,772 on seven-day player hours, Local Theory Test - No EAC is in the top 61% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Local Theory Test - No EAC?

These Top Rust Servers lists count Local Theory Test - No EAC among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on Local Theory Test - No EAC?

Published by Local Theory Test - No EAC for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp2 (Max players): Player slots: 2; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166494 (Build): Running game build 166494; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What settings and rules does Local Theory Test - No EAC use?

You will not find a gather rate in the name Local Theory Test - No EAC. Up to 8 players per group, as the game defaults. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. The server runs with VAC off.

Server details

What is the Rust version on Local Theory Test - No EAC?

Local Theory Test - No EAC uses Rust network protocol 2634 and build 166494 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.

What is the location of Local Theory Test - No EAC?

A region is not published by Local Theory Test - No EAC. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 92.253.213.13:28015.

Is Local Theory Test - No EAC currently online?

The server Local Theory Test - No EAC is down at the moment, with its last appearance 8 days 15 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 2 October 2026.

Wipe cycle

What can you expect on wipe day on Local Theory Test - No EAC?

Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 0 hours after it began.

How often does Local Theory Test - No EAC wipe?

The record holds too few wipes to determine Local Theory Test - No EAC's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 9 days 20 hours ago.

Connection

What is the process to join Local Theory Test - No EAC?

To connect manually, open the console with F1 and type client.connect 92.253.213.13:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.

Spectrum

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp2
Max players Player slots: 2.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol This server runs protocol 2634; match it to connect.
cs166494
Build Running game build 166494.
ptrak
Networking This uses RakNet, Rust's default network layer.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.