RS-16408Modded server
Testing Shit
Offline 92.40.217.33:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Testing Shit?
Currently, Testing Shit is offline; the last sighting was 13 days 11 hours ago.
How is Testing Shit ranked?
The last seven days of player hours place Testing Shit at #16,408, in the top 69% of ranked servers.
Tags, lists, and filters
Where does Testing Shit show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Testing Shit among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Testing Shit?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): Player slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166493 (Build): Running game build 166493; ptrak (Networking): The network layer is RakNet, which is standard for Rust; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags Testing Shit publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What settings and rules does Testing Shit use?
No gather rate is given in the name Testing Shit. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Server info
What is the Rust version on Testing Shit?
Testing Shit uses Rust network protocol 2634 and build 166493 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Testing Shit?
No region is published by Testing Shit. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 92.40.217.33:28015.
What is the uptime of Testing Shit?
Currently offline is Testing Shit, last seen 13 days 11 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 1 October 2026.
Wipe schedule
How often does Testing Shit wipe?
Too few wipes are recorded for Testing Shit to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 13 days 11 hours ago.
Joining the server
How can I connect to Testing Shit?
To connect, start Rust, hit F1, and enter client.connect 92.40.217.33:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.