RS-16408Modded server
Testing Shit
Offline 92.40.217.35:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How many players are usually on Testing Shit?
Currently, Testing Shit is offline; the last sighting was 13 days 9 hours ago.
What is the ranking of Testing Shit?
On player hours across seven days, Testing Shit is #16,408, inside the top 69% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Testing Shit?
These Top Rust Servers lists include Testing Shit: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Testing Shit?
gmrust (Game mode): Standard survival, as in Rust; mp0 (Max players): There are 0 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166493 (Build): Running game build 166493; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Testing Shit publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which settings and rules apply on Testing Shit?
No gather rate is given in the name Testing Shit. The group limit is the game's default of 8 players. survival is the game mode, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What Rust version is Testing Shit on?
Rust network protocol 2634 and build 166493 is what Testing Shit runs, on Windows. The protocol must match for you to join; Steam will update your game.
Where can Testing Shit be found?
There is no region published by Testing Shit. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 92.40.217.35:28015 is its address.
Is Testing Shit currently online?
Testing Shit is offline now; the last time it was seen was 13 days 9 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 1 October 2026.
Wipe details
On what schedule does Testing Shit wipe?
The record holds too few wipes to determine Testing Shit's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The present world has been live since 13 days 9 hours ago.
Connection
What is the process to join Testing Shit?
To connect manually, open the console with F1 and type client.connect 92.40.217.35:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.