RS-16330Modded server
Testing Shit
Offline 92.40.217.41:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Testing Shit?
Currently, Testing Shit is offline; the last sighting was 12 days 10 hours ago.
How is Testing Shit ranked?
The last seven days of player hours place Testing Shit at #16,330, in the top 69% of ranked servers.
Server tags and lists
Where does Testing Shit show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Testing Shit among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Testing Shit?
Published by Testing Shit for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp0 (Max players): It has 0 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166493 (Build): Running game build 166493; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What settings and rules does Testing Shit use?
No gather rate is given in the name Testing Shit. Groups use the default maximum of 8 players. You play survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are loaded. VAC anti-cheat is active.
Server info
What Rust version is Testing Shit on?
Testing Shit uses Rust network protocol 2634 and build 166493 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of Testing Shit?
No region is published by Testing Shit. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 92.40.217.41:28015 is its address.
What is the uptime of Testing Shit?
Currently offline is Testing Shit, last seen 12 days 10 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 1 October 2026.
Wipe schedule
When does Testing Shit wipe?
Not enough wipe data exists yet to identify the rhythm of Testing Shit. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 12 days 12 hours ago.
How to join
How can I connect to Testing Shit?
To connect manually, open the console with F1 and type client.connect 92.40.217.41:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.