RS-10127Modded server
Local Test Server
Offline 92.47.81.214:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 13:28 UTC7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Local Test Server?
Currently, Local Test Server is offline; the last sighting was 5 days 8 hours ago. Over seven days it averaged 0, and the highest point was 1.
What is the ranking of Local Test Server?
Ranked #10,127 on seven-day player hours, Local Test Server is in the top 45% of all ranked servers.
Tags and filters
Where does Local Test Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include Local Test Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Local Test Server?
The game's server browser reads the tags that Local Test Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp15 (Max players): There are 15 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs166586 (Build): Running game build 166586; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
What is the map on Local Test Server?
Local Test Server runs a procedural map of size 3,750 with seed 12345, generated by the game. Viewing it on RustMaps is possible from this page: the same size and seed give the same map.
What does Local Test Server run for rules and settings?
The name Local Test Server does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What Rust version is Local Test Server on?
Local Test Server uses Rust network protocol 2634 and build 166586 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Local Test Server?
There is no region published by Local Test Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 92.47.81.214:28015 is its address.
What is the uptime of Local Test Server?
The server Local Test Server is down at the moment, with its last appearance 5 days 8 hours ago. It spent 11 of the last 168 hours online across 7 days, giving 7% uptime. Its first appearance in Top Rust Servers was on 4 October 2026.
Wipe schedule
What happens on wipe day on Local Test Server?
The average busiest count over recent wipes is 1 players. The peak of the latest wipe came 0 hours after it began.
How often does Local Test Server wipe?
The record holds too few wipes to determine Local Test Server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 7 days 14 hours ago.
Connection
How can I connect to Local Test Server?
To connect, start Rust, hit F1, and enter client.connect 92.47.81.214:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.