RS-5697Modded server
TestServer
Offline 93.115.23.170:28505 checked 4h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:37 UTC5h ago | – | – | – | 1 |
| Wed 14 Oct, 19:11 UTC8h ago | – | – | – | 1 |
| Fri 9 Oct, 22:11 UTC5d ago | – | – | – | 0 |
| Thu 8 Oct, 23:41 UTC6d ago | – | – | – | 1 |
| Thu 8 Oct, 20:05 UTC6d ago | – | – | – | 1 |
| Thu 8 Oct, 10:52 UTC6d ago | – | – | – | 0 |
| Thu 8 Oct, 10:38 UTC6d ago | – | – | – | 0 |
| Wed 7 Oct, 20:27 UTC7d ago | – | – | – | 0 |
| Wed 7 Oct, 19:48 UTC7d ago | – | – | – | 0 |
| Fri 2 Oct, 13:09 UTC12d ago | 1 | halved by day 1 | 5.3 days | 1 |
| Wed 30 Sep, 18:09 UTC14d ago | 1 | – | 1.8 days | 1 |
| Tue 29 Sep, 18:24 UTC15d ago | 1 | – | 1 days | 0 |
| Fri 25 Sep, 12:29 UTC19d ago | 1 | held half | 4.2 days | 1 |
| Tue 22 Sep, 20:59 UTC22d ago | – | – | – | 1 |
| Tue 22 Sep, 17:02 UTC22d ago | 1 | held half | 2.8 days | 1 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on TestServer?
TestServer is offline at this moment; the last signal was 4 hours ago. A seven-day average of 1 players was reached, peaking at 1. At 18:00 UTC it was busiest in the last 48 hours, averaging 1 players.
How is TestServer ranked?
On player hours across seven days, TestServer is #5,697, inside the top 26% of all ranked servers.
Tags, lists, and filters
Where does TestServer appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include TestServer: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on TestServer?
The game's server browser reads the tags that TestServer publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What settings and rules does TestServer use?
The name TestServer does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. VAC anti-cheat is active.
Server info
What Rust version is TestServer on?
On Windows, TestServer operates Rust network protocol 2634 and build 167781. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of TestServer?
There is no region published by TestServer. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 93.115.23.170:28505.
Is TestServer currently online?
TestServer is offline now; the last time it was seen was 4 hours ago. Across the last 7 full days, it was online for 53 of 168 hours, or 32%. The first time Top Rust Servers saw it was on 13 September 2026.
Wipe details
When does TestServer wipe?
None of the resets on TestServer counts as a wipe, and no wipe schedule is kept, since it starts a new world every few hours.
Connection
What is the process to join TestServer?
To connect manually, open the console with F1 and type client.connect 93.115.23.170:28505. Or click Launch Rust on this page to open Rust through Steam and connect directly.