RS-13138Modded server
Rust Devblog Server
Offline 94.229.16.35:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Rust Devblog Server?
Rust Devblog Server is offline at this moment; the last signal was 33 hours ago. Its seven-day average is 0 players, with a peak of 1. At 08:00 UTC it was busiest in the last 48 hours, averaging 1 players.
How is Rust Devblog Server ranked?
On player hours across seven days, Rust Devblog Server is #13,138, inside the top 59% of all ranked servers.
Tags, lists, and filters
On Top Rust Servers, which lists and filters carry Rust Devblog Server?
On these Top Rust Servers lists you will find Rust Devblog Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last 3 days.
How should you read the tags on Rust Devblog Server?
The game's server browser reads the tags that Rust Devblog Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): It has 50 slots; v2362 (Protocol): To join, your game must be on protocol 2362; ptrak (Networking): Network layer: RakNet, the standard for the game; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): A non-standard tag, added by the owner or a plugin; stok (Custom tag): A non-standard tag, added by the owner or a plugin. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on Rust Devblog Server?
A procedural map, created by the game, is in use on Rust Devblog Server.
Which settings and rules apply on Rust Devblog Server?
You will not find a gather rate in the name Rust Devblog Server. A group limit is not made public. You play survival, the normal mode where you gather, build and raid. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. VAC anti-cheat is inactive.
Server info
What Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server operates Rust network protocol 2362. Joining requires matching protocols, and Steam updates your game automatically.
Where can Rust Devblog Server be found?
No region is published by Rust Devblog Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 94.229.16.35:28015.
What is the uptime of Rust Devblog Server?
Currently offline is Rust Devblog Server, last seen 33 hours ago. 0 of 24 hours it stayed up in the last 1 full day, giving 0% uptime. Its first appearance in Top Rust Servers was on 12 October 2026.
Wipe schedule
On what schedule does Rust Devblog Server wipe?
Not enough wipe data exists yet to identify the rhythm of Rust Devblog Server. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 33 hours ago.
Joining the server
What is the process to join Rust Devblog Server?
Use the console: open Rust, press F1, and type client.connect 94.229.16.35:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.