Top Rust ServersObservatory · live
Live Servers11,579 Players56,852 Populated3,553 Fresh wipes · 3h180 Scanevery 5 min

RS-15982Modded server

Rust Devblog Server

Offline 94.229.18.118:28015 checked 20d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,982
top 71%
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Population

How many players are usually on Rust Devblog Server?

Currently, Rust Devblog Server is offline; the last sighting was 20 days 16 hours ago.

What is the ranking of Rust Devblog Server?

Ranked #15,982 on seven-day player hours, Rust Devblog Server is in the top 71% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Rust Devblog Server?

These Top Rust Servers lists include Rust Devblog Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you read the tags on Rust Devblog Server?

gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; v2362 (Protocol): Protocol 2362 is required to join; your game must be on the same version; ptrak (Networking): The network layer is RakNet, which is standard for Rust; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch are the tags Rust Devblog Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.

Rules, settings, and map

What map is used on Rust Devblog Server?

A procedural map, created by the game, is in use on Rust Devblog Server.

What does Rust Devblog Server run for rules and settings?

The name Rust Devblog Server does not state a gather rate. No group limit is published. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. The server runs with VAC on.

Server details

What Rust version is Rust Devblog Server on?

Rust Devblog Server uses Rust network protocol 2362 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

Where can Rust Devblog Server be found?

No region is published by Rust Devblog Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 94.229.18.118:28015 is its address.

How reliable is Rust Devblog Server?

The server Rust Devblog Server is down at the moment, with its last appearance 20 days 16 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 24 September 2026.

Wipe schedule

When does Rust Devblog Server wipe?

The record holds too few wipes to determine Rust Devblog Server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 22 days 17 hours ago.

How to join

What is the process to join Rust Devblog Server?

Use the console: open Rust, press F1, and type client.connect 94.229.18.118:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard survival, as in Rust.
mp10
Max players Player slots: 10.
v2362
Protocol Protocol 2362 is required to join; your game must be on the same version.
ptrak
Networking The network layer is RakNet, which is standard for Rust.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon Carbon is the plugin framework in use.

Other

hil2cpp
Custom tag A custom tag, set by the owner or a plugin, not by Facepunch.
stok
Custom tag A custom tag, set by the owner or a plugin, not by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.