RS-15982Modded server
Rust Devblog Server
Offline 94.229.18.118:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Rust Devblog Server?
Currently, Rust Devblog Server is offline; the last sighting was 20 days 16 hours ago.
What is the ranking of Rust Devblog Server?
Ranked #15,982 on seven-day player hours, Rust Devblog Server is in the top 71% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry Rust Devblog Server?
These Top Rust Servers lists include Rust Devblog Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags on Rust Devblog Server?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; v2362 (Protocol): Protocol 2362 is required to join; your game must be on the same version; ptrak (Networking): The network layer is RakNet, which is standard for Rust; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch are the tags Rust Devblog Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What map is used on Rust Devblog Server?
A procedural map, created by the game, is in use on Rust Devblog Server.
What does Rust Devblog Server run for rules and settings?
The name Rust Devblog Server does not state a gather rate. No group limit is published. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. The server runs with VAC on.
Server details
What Rust version is Rust Devblog Server on?
Rust Devblog Server uses Rust network protocol 2362 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Rust Devblog Server be found?
No region is published by Rust Devblog Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 94.229.18.118:28015 is its address.
How reliable is Rust Devblog Server?
The server Rust Devblog Server is down at the moment, with its last appearance 20 days 16 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 24 September 2026.
Wipe schedule
When does Rust Devblog Server wipe?
The record holds too few wipes to determine Rust Devblog Server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 22 days 17 hours ago.
How to join
What is the process to join Rust Devblog Server?
Use the console: open Rust, press F1, and type client.connect 94.229.18.118:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.