RS-15901Modded server
Rust Devblog Server
Offline 94.229.18.11:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
How populated is Rust Devblog Server?
Currently, Rust Devblog Server is offline; the last sighting was 4 days 4 hours ago. The average over the last seven days comes to 0 players.
What is the ranking of Rust Devblog Server?
The last seven days of player hours place Rust Devblog Server at #15,901, in the top 71% of ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Rust Devblog Server?
These Top Rust Servers lists count Rust Devblog Server among their servers: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags on Rust Devblog Server?
The game's server browser reads the tags that Rust Devblog Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; v2362 (Protocol): Protocol 2362 is required to join; your game must be on the same version; ptrak (Networking): This uses RakNet, Rust's default network layer; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What is the map on Rust Devblog Server?
A procedural map, created by the game, is in use on Rust Devblog Server.
What settings and rules does Rust Devblog Server use?
No gather rate is given in the name Rust Devblog Server. There is no published group limit. You play survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Carbon plugins are loaded. The server runs with VAC off.
Server info
What is the Rust version on Rust Devblog Server?
Rust Devblog Server uses Rust network protocol 2362 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Where can Rust Devblog Server be found?
There is no region published by Rust Devblog Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 94.229.18.11:28015.
How reliable is Rust Devblog Server?
Rust Devblog Server is offline now; the last time it was seen was 4 days 4 hours ago. It spent 0 of the last 72 hours online across 3 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 10 October 2026.
Wipe schedule
How often does Rust Devblog Server wipe?
The record holds too few wipes to determine Rust Devblog Server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 days 15 hours ago.
How to join
How can I connect to Rust Devblog Server?
To connect manually, open the console with F1 and type client.connect 94.229.18.11:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.