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Live Servers11,698 Players81,760 Populated4,118 Fresh wipes · 3h168 Scanevery 5 min

RS-16968Modded server

Rust Devblog Server

Offline 94.229.18.211:28015 checked 16d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,968
top 71%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player count

How populated is Rust Devblog Server?

Rust Devblog Server is offline at this moment; the last signal was 16 days 21 hours ago.

How is Rust Devblog Server ranked?

On player hours across seven days, Rust Devblog Server is #16,968, inside the top 71% of all ranked servers.

Tags and filters

On Top Rust Servers, which lists and filters carry Rust Devblog Server?

On these Top Rust Servers lists you will find Rust Devblog Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you read the tags on Rust Devblog Server?

gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; v2362 (Protocol): To join, your game must be on protocol 2362; ptrak (Networking): This uses RakNet, Rust's default network layer; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch are the tags Rust Devblog Server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.

Settings and map

What map is used on Rust Devblog Server?

Rust Devblog Server uses a procedural map, which the game generates.

Which settings and rules apply on Rust Devblog Server?

You will not find a gather rate in the name Rust Devblog Server. No group limit is published. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. VAC, Valve's anti-cheat, is disabled.

Server info

What is the Rust version on Rust Devblog Server?

Rust Devblog Server uses Rust network protocol 2362 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.

What is the location of Rust Devblog Server?

No region is published by Rust Devblog Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 94.229.18.211:28015.

How reliable is Rust Devblog Server?

Rust Devblog Server is offline now; the last time it was seen was 16 days 21 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 27 September 2026.

Wipe details

How often does Rust Devblog Server wipe?

Too few wipes are recorded for Rust Devblog Server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 21 days 21 hours ago.

How to join

What are the steps to join Rust Devblog Server?

Use the console: open Rust, press F1, and type client.connect 94.229.18.211:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players It has 10 slots.
v2362
Protocol To join, your game must be on protocol 2362.
ptrak
Networking This uses RakNet, Rust's default network layer.

Mods and access

^z
Modded This server is marked Modded, meaning plugins or settings alter the game.
^y
Carbon This server uses Carbon for plugins.

Other

hil2cpp
Custom tag A custom tag, set by the owner or a plugin, not by Facepunch.
stok
Custom tag A custom tag, set by the owner or a plugin, not by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.