RS-15960Modded server
Rust Devblog Server
Offline 94.229.18.9:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on Rust Devblog Server?
Rust Devblog Server is offline at this moment; the last signal was 2 days 8 hours ago. Over the past seven days, the average player count was 0.
What is the ranking of Rust Devblog Server?
Ranked #15,960 on seven-day player hours, Rust Devblog Server is in the top 71% of all ranked servers.
Tags, lists, and filters
Where does Rust Devblog Server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Rust Devblog Server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last 3 days.
How should you read the tags on Rust Devblog Server?
Published by Rust Devblog Server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp50 (Max players): Player slots: 50; v2362 (Protocol): To join, your game must be on protocol 2362; ptrak (Networking): Network layer: RakNet, the standard for the game; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on Rust Devblog Server?
Rust Devblog Server uses a procedural map, which the game generates.
What does Rust Devblog Server run for rules and settings?
You will not find a gather rate in the name Rust Devblog Server. No group limit is published. survival is the game mode, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. Plugins or settings change the game; it is listed as Modded. Carbon plugins are in use. VAC, Valve's anti-cheat, is disabled.
Server details
What is the Rust version on Rust Devblog Server?
Rust Devblog Server uses Rust network protocol 2362 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Rust Devblog Server be found?
A region is not published by Rust Devblog Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 94.229.18.9:28015 is its address.
Is Rust Devblog Server currently online?
Rust Devblog Server is offline now; the last time it was seen was 2 days 8 hours ago. Across the last 2 full days, it was online for 0 of 48 hours, or 0%. The first time Top Rust Servers saw it was on 11 October 2026.
Wipe cycle
How often does Rust Devblog Server wipe?
Too few wipes are recorded for Rust Devblog Server to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 8 hours ago.
Joining the server
What is the process to join Rust Devblog Server?
To connect manually, open the console with F1 and type client.connect 94.229.18.9:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.