RS-15552Modded server
Rust Devblog Server
Offline 94.229.24.253:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Rust Devblog Server?
Rust Devblog Server is offline at this moment; the last signal was 20 days 17 hours ago.
Where does Rust Devblog Server sit in the rankings?
On player hours across seven days, Rust Devblog Server is #15,552, inside the top 71% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Rust Devblog Server?
These Top Rust Servers lists include Rust Devblog Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What is the meaning of the tags on Rust Devblog Server?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; v2362 (Protocol): This server runs protocol 2362; match it to connect; ptrak (Networking): The network layer is RakNet, which is standard for Rust; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): A non-standard tag, added by the owner or a plugin; stok (Custom tag): A non-standard tag, added by the owner or a plugin are the tags Rust Devblog Server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
Which map is running on Rust Devblog Server?
A procedural map, created by the game, is in use on Rust Devblog Server.
Which settings and rules apply on Rust Devblog Server?
You will not find a gather rate in the name Rust Devblog Server. There is no published group limit. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are in use. VAC anti-cheat is active.
Server details
What Rust version is Rust Devblog Server on?
Rust Devblog Server uses Rust network protocol 2362 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Rust Devblog Server?
There is no region published by Rust Devblog Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 94.229.24.253:28015 is its address.
How reliable is Rust Devblog Server?
Rust Devblog Server is offline now; the last time it was seen was 20 days 17 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 23 September 2026.
Wipe details
On what schedule does Rust Devblog Server wipe?
Too few wipes are recorded for Rust Devblog Server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 21 days 20 hours ago.
Joining the server
What are the steps to join Rust Devblog Server?
Use the console: open Rust, press F1, and type client.connect 94.229.24.253:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.