Top Rust ServersObservatory · live
Live Servers11,449 Players35,474 Populated3,091 Fresh wipes · 3h68 Scanevery 5 min

RS-15621Modded server

Rust Devblog Server

Offline 94.229.24.64:28015 checked 20d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,621
top 71%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Light curve

Players

No hourly history yet.

Hourly average and peak, UTC.

Systems telemetry

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Orbit

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Record

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby objects

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Readouts in words

Quick answers

From the figures on this page.

Player activity

What is the typical player count on Rust Devblog Server?

Rust Devblog Server is offline at this moment; the last signal was 20 days ago.

How is Rust Devblog Server ranked?

On player hours across seven days, Rust Devblog Server is #15,621, inside the top 71% of all ranked servers.

Server tags and lists

On Top Rust Servers, which lists and filters carry Rust Devblog Server?

These Top Rust Servers lists count Rust Devblog Server among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How should you read the tags on Rust Devblog Server?

The game's server browser reads the tags that Rust Devblog Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; v2362 (Protocol): This server runs protocol 2362; match it to connect; ptrak (Networking): This uses RakNet, Rust's default network layer; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.

Settings and map

What is the map on Rust Devblog Server?

Rust Devblog Server uses a procedural map, which the game generates.

What does Rust Devblog Server run for rules and settings?

The name Rust Devblog Server does not state a gather rate. There is no published group limit. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. The server runs with VAC on.

Server info

What is the Rust version on Rust Devblog Server?

On Windows, Rust Devblog Server operates Rust network protocol 2362. Joining requires matching protocols, and Steam updates your game automatically.

What is the location of Rust Devblog Server?

A region is not published by Rust Devblog Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 94.229.24.64:28015 is its address.

What is the uptime of Rust Devblog Server?

Rust Devblog Server is offline now; the last time it was seen was 20 days ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 24 September 2026.

Wipe details

When does Rust Devblog Server wipe?

The record holds too few wipes to determine Rust Devblog Server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 12 hours ago.

Connection

What is the process to join Rust Devblog Server?

To connect, start Rust, hit F1, and enter client.connect 94.229.24.64:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.

Spectrum

Server tags

What each one means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival follows the standard Rust ruleset.
mp10
Max players Player slots: 10.
v2362
Protocol This server runs protocol 2362; match it to connect.
ptrak
Networking This uses RakNet, Rust's default network layer.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed as Modded.
^y
Carbon This server uses Carbon for plugins.

Other

hil2cpp
Custom tag The owner or a plugin set this tag; it is not part of standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.