RS-15621Modded server
Rust Devblog Server
Offline 94.229.24.64:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Rust Devblog Server?
Rust Devblog Server is offline at this moment; the last signal was 20 days ago.
How is Rust Devblog Server ranked?
On player hours across seven days, Rust Devblog Server is #15,621, inside the top 71% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Rust Devblog Server?
These Top Rust Servers lists count Rust Devblog Server among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags on Rust Devblog Server?
The game's server browser reads the tags that Rust Devblog Server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; v2362 (Protocol): This server runs protocol 2362; match it to connect; ptrak (Networking): This uses RakNet, Rust's default network layer; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Settings and map
What is the map on Rust Devblog Server?
Rust Devblog Server uses a procedural map, which the game generates.
What does Rust Devblog Server run for rules and settings?
The name Rust Devblog Server does not state a gather rate. There is no published group limit. It runs survival, the normal mode where you gather, build and raid. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are loaded. The server runs with VAC on.
Server info
What is the Rust version on Rust Devblog Server?
On Windows, Rust Devblog Server operates Rust network protocol 2362. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Rust Devblog Server?
A region is not published by Rust Devblog Server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 94.229.24.64:28015 is its address.
What is the uptime of Rust Devblog Server?
Rust Devblog Server is offline now; the last time it was seen was 20 days ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. The first time Top Rust Servers saw it was on 24 September 2026.
Wipe details
When does Rust Devblog Server wipe?
The record holds too few wipes to determine Rust Devblog Server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 12 hours ago.
Connection
What is the process to join Rust Devblog Server?
To connect, start Rust, hit F1, and enter client.connect 94.229.24.64:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.