RS-15961Modded server
Rust Devblog Server
Offline 94.229.24.69:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Rust Devblog Server?
Currently, Rust Devblog Server is offline; the last sighting was 2 days 1 hours ago. Over the past seven days, the average player count was 0.
Where does Rust Devblog Server sit in the rankings?
On player hours across seven days, Rust Devblog Server is #15,961, inside the top 71% of all ranked servers.
Server tags and lists
Where does Rust Devblog Server show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Rust Devblog Server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags on Rust Devblog Server?
Published by Rust Devblog Server for the game's server browser to read: gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): It has 10 slots; v2362 (Protocol): This server runs protocol 2362; match it to connect; ptrak (Networking): This uses RakNet, Rust's default network layer; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not part of standard Rust. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
Which map is running on Rust Devblog Server?
Rust Devblog Server uses a procedural map, which the game generates.
What does Rust Devblog Server run for rules and settings?
You will not find a gather rate in the name Rust Devblog Server. There is no published group limit. It runs survival, standard survival: gathering, building and raiding. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Carbon plugins are in use. The server runs with VAC off.
Server details
What is the Rust version on Rust Devblog Server?
On Windows, Rust Devblog Server operates Rust network protocol 2362. Your game needs the same protocol to connect; Steam takes care of updating it.
Where can Rust Devblog Server be found?
A region is not published by Rust Devblog Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 94.229.24.69:28015.
Is Rust Devblog Server currently online?
Rust Devblog Server is offline now; the last time it was seen was 2 days 1 hours ago. 0 of 24 hours it stayed up in the last 1 full day, giving 0% uptime. The first time Top Rust Servers saw it was on 12 October 2026.
Wipe schedule
On what schedule does Rust Devblog Server wipe?
Too few wipes are recorded for Rust Devblog Server to establish a rhythm. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 16 days 5 hours ago.
Joining the server
What are the steps to join Rust Devblog Server?
To connect manually, open the console with F1 and type client.connect 94.229.24.69:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.