RS-14881Modded server
test
Offline 94.247.57.131:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is test?
Currently, test is offline; the last sighting was 10 days 19 hours ago.
How is test ranked?
Ranked #14,881 on seven-day player hours, test is in the top 66% of all ranked servers.
Server tags and lists
Where does test show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find test: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on test?
Published by test for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp15 (Max players): It has 15 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): This server runs protocol 2634; match it to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on test?
test uses a procedural map, which the game generates.
What settings and rules does test use?
The name test does not state a gather rate. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC anti-cheat is active.
About the server
What is the Rust version on test?
test uses Rust network protocol 2634 and build 166652 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for test?
There is no region published by test. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 94.247.57.131:28015.
Is test currently online?
test is offline now; the last time it was seen was 10 days 19 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. The first time Top Rust Servers saw it was on 4 October 2026.
Wipe cycle
How often does test wipe?
Too few wipes are recorded for test to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 10 days 20 hours ago.
How to join
How can I connect to test?
To connect manually, open the console with F1 and type client.connect 94.247.57.131:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.