RS-9911Modded server
Rust Devblog Server
Offline 94.249.198.156:28015 checked 57m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on Rust Devblog Server?
Rust Devblog Server is offline at this moment; the last signal was 57 minutes ago. A seven-day average of 0 players was reached, peaking at 1. Over the last 48 hours, the peak hour was 16:00 UTC, with an average of 0 players.
Where does Rust Devblog Server sit in the rankings?
Ranked #9,911 on seven-day player hours, Rust Devblog Server is in the top 46% of all ranked servers.
Tags and filters
Where does Rust Devblog Server show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Rust Devblog Server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What is the meaning of the tags on Rust Devblog Server?
The game's server browser reads the tags that Rust Devblog Server publishes: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; v2362 (Protocol): To join, your game must be on protocol 2362; ptrak (Networking): Network layer: RakNet, the standard for the game; ^z (Modded): It appears in Modded, as plugins or settings modify the game; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag, set by the owner or a plugin, not by Facepunch. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Rules, settings, and map
What is the map on Rust Devblog Server?
A procedural map, created by the game, is in use on Rust Devblog Server.
What does Rust Devblog Server run for rules and settings?
No gather rate is given in the name Rust Devblog Server. There is no published group limit. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are loaded. VAC anti-cheat is inactive.
Server details
What Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server operates Rust network protocol 2362. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Rust Devblog Server?
No region is published by Rust Devblog Server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 94.249.198.156:28015.
What is the uptime of Rust Devblog Server?
Rust Devblog Server is offline now; the last time it was seen was 57 minutes ago. It spent 17 of the last 96 hours online across 4 days, giving 18% uptime. Its first appearance in Top Rust Servers was on 16 October 2026.
Wipe cycle
When does Rust Devblog Server wipe?
Too few wipes are recorded for Rust Devblog Server to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 23 days 16 hours ago.
Joining the server
What are the steps to join Rust Devblog Server?
Use the console: open Rust, press F1, and type client.connect 94.249.198.156:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.