RS-11388Modded server
TEST
Offline 94.25.238.77:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on TEST?
Currently, TEST is offline; the last sighting was 30 hours ago. Over seven days it averaged 0, and the highest point was 1.
How is TEST ranked?
The last seven days of player hours place TEST at #11,388, in the top 51% of ranked servers.
Server tags and lists
Where does TEST show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count TEST among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the tags on TEST?
gmrust (Game mode): Survival follows the standard Rust ruleset; mp10 (Max players): Player slots: 10; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags TEST publishes, and the game's server browser reads them. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Map and rules
Which map is running on TEST?
A procedural map, created by the game, is in use on TEST.
What does TEST run for rules and settings?
The name TEST does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, standard survival: gathering, building and raiding. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What version is TEST running?
TEST uses Rust network protocol 2634 and build 166652 with Windows as its system. Joining requires matching protocols, and Steam updates your game automatically.
Where can TEST be found?
A region is not published by TEST. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 94.25.238.77:28015 is its address.
What is the uptime of TEST?
The server TEST is down at the moment, with its last appearance 30 hours ago. Across the last 3 full days, it was online for 10 of 72 hours, or 14%. The first time Top Rust Servers saw it was on 9 October 2026.
Wipe schedule
When does TEST wipe?
The record holds too few wipes to determine TEST's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 6 days 9 hours ago.
Connection
How can I connect to TEST?
Use the console: open Rust, press F1, and type client.connect 94.25.238.77:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.