RS-14696Modded server
ServerName
Offline 94.77.2.134:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 12:45 UTC19d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
What is the typical player count on ServerName?
Currently, ServerName is offline; the last sighting was 19 days 9 hours ago.
What is the ranking of ServerName?
The last seven days of player hours place ServerName at #14,696, in the top 66% of ranked servers.
Tags, lists, and filters
Where does ServerName show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include ServerName: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ServerName?
The game's server browser reads the tags that ServerName publishes: gmrust (Game mode): Standard survival, as in Rust; mp5 (Max players): There are 5 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Running game build 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What map is used on ServerName?
ServerName uses a procedural map, which the game generates.
What settings and rules does ServerName use?
The name ServerName does not state a gather rate. Up to 8 players per group, as the game defaults. survival is the game mode, standard survival: gathering, building and raiding. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. The server runs with VAC off.
Server info
What Rust version is ServerName on?
ServerName uses Rust network protocol 2633 and build 165217 with Windows as its system. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the server location for ServerName?
No region is published by ServerName. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 94.77.2.134:28015.
What is the uptime of ServerName?
ServerName is offline now; the last time it was seen was 19 days 9 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. It was first observed by Top Rust Servers on 23 September 2026.
Wipe cycle
What happens on wipe day on ServerName?
Across recent wipes, the busiest times averaged 1 players. The peak of the latest wipe came 0 hours after it began.
On what schedule does ServerName wipe?
The record holds too few wipes to determine ServerName's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 19 days 11 hours ago.
How to join
How can I connect to ServerName?
To connect, start Rust, hit F1, and enter client.connect 94.77.2.134:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.