RS-14290Modded server
server
Offline 95.173.207.165:28015 checked 15h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is server?
server is offline at this moment; the last signal was 15 hours ago. Over seven days it averaged 1, and the highest point was 1. Over the last 48 hours, the peak hour was 02:00 UTC, with an average of 1 players.
Where does server sit in the rankings?
The last seven days of player hours place server at #14,290, in the top 65% of ranked servers.
Server tags and lists
Where does server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists include server: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on server?
Published by server for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): There are 10 slots; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
Which map is running on server?
A procedural map, created by the game, is in use on server.
What settings and rules does server use?
No gather rate is given in the name server. Groups use the default maximum of 8 players. survival is the game mode, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are loaded. VAC, Valve's anti-cheat, is enabled.
Server details
What Rust version is server on?
Rust network protocol 2634 and build 167781 is what server runs, on Windows. Your game needs the same protocol to connect; Steam takes care of updating it.
What is the location of server?
No region is published by server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 95.173.207.165:28015 is its address.
How reliable is server?
server is offline now; the last time it was seen was 15 hours ago. The first time Top Rust Servers saw it was on 15 October 2026.
Wipe cycle
On what schedule does server wipe?
Not enough wipe data exists yet to identify the rhythm of server. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 16 hours ago.
How to join
How can I connect to server?
Use the console: open Rust, press F1, and type client.connect 95.173.207.165:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.