RS-10773Modded server
Local
Online 95.24.124.138:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
What is the typical player count on Local?
Local is showing 0 players on 10 slots right now. A seven-day average of 0 players was reached, peaking at 1. Over the last 48 hours, the peak hour was 16:00 UTC, with an average of 0 players.
Where does Local sit in the rankings?
On player hours across seven days, Local is #10,773, inside the top 48% of all ranked servers.
Tags, lists, and filters
Where does Local appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Local among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
How should you read the tags on Local?
Published by Local for the game's server browser to read: gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; v2574 (Protocol): This server runs protocol 2574; match it to connect; cs111282 (Build): The game build is 111282; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Settings and map
What is the map on Local?
A procedural map, created by the game, is in use on Local.
What settings and rules does Local use?
You will not find a gather rate in the name Local. No group limit is published. It runs survival, the normal mode where you gather, build and raid. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. VAC, Valve's anti-cheat, is disabled.
Server details
What Rust version is Local on?
Local uses Rust network protocol 2574 and build 111282 with Linux as its system. The protocol must match for you to join; Steam will update your game.
What is the server location for Local?
A region is not published by Local. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. It answers at 95.24.124.138:28015.
How reliable is Local?
Local is online at the moment. It spent 21 of the last 72 hours online across 3 days, giving 29% uptime. It was first observed by Top Rust Servers on 10 October 2026.
Wipe details
On what schedule does Local wipe?
Not enough wipe data exists yet to identify the rhythm of Local. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 19 hours ago.
Connection
What is the process to join Local?
To connect manually, open the console with F1 and type client.connect 95.24.124.138:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.