RS-15960Modded server
local
Offline 95.24.124.138:35100 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on local?
local is offline at this moment; the last signal was 4 days 7 hours ago. Over the past seven days, the average player count was 0.
How is local ranked?
On player hours across seven days, local is #15,960, inside the top 71% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry local?
These Top Rust Servers lists count local among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
How should you read the tags on local?
gmrust (Game mode): Standard survival, as in Rust; mp10 (Max players): Player slots: 10; v2574 (Protocol): Protocol 2574 is required to join; your game must be on the same version; cs111282 (Build): Running game build 111282; ptrak (Networking): Network layer: RakNet, the standard for the game; $rpol (Region code): Set to region pol; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game are the tags local publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
What is the map on local?
A procedural map, created by the game, is in use on local.
What settings and rules does local use?
The name local does not state a gather rate. A group limit is not made public. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are loaded. The server runs with VAC off.
About the server
What is the Rust version on local?
On Windows, local operates Rust network protocol 2574 and build 111282. The protocol must match for you to join; Steam will update your game.
What is the server location for local?
A region is not published by local; the region code is pol. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 95.24.124.138:35100.
Is local currently online?
Currently offline is local, last seen 4 days 7 hours ago. Across the last 4 full days, it was online for 0 of 96 hours, or 0%. Its first appearance in Top Rust Servers was on 9 October 2026.
Wipe cycle
How often does local wipe?
Too few wipes are recorded for local to establish a rhythm. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. Its world was last replaced 4 days 9 hours ago.
How to join
What is the process to join local?
To connect manually, open the console with F1 and type client.connect 95.24.124.138:35100. Or click Launch Rust on this page to open Rust through Steam and connect directly.