RS-13622Modded server
nameserver
Offline 95.24.31.19:28015 checked 37m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player count
What is the typical player count on nameserver?
nameserver is offline at this moment; the last signal was 37 minutes ago. Its seven-day average is 0 players, with a peak of 1. At 16:00 UTC it was busiest in the last 48 hours, averaging 1 players.
Where does nameserver sit in the rankings?
On player hours across seven days, nameserver is #13,622, inside the top 62% of all ranked servers.
Tags and filters
On Top Rust Servers, which lists and filters carry nameserver?
These Top Rust Servers lists include nameserver: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on nameserver?
gmrust (Game mode): Standard survival, as in Rust; mp15 (Max players): There are 15 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags nameserver publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Map and rules
What is the map on nameserver?
nameserver uses a procedural map, which the game generates.
What settings and rules does nameserver use?
The name nameserver does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
Server info
What version is nameserver running?
Rust network protocol 2634 and build 167781 is what nameserver runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
Where can nameserver be found?
No region is published by nameserver. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. You reach it at 95.24.31.19:28015.
How reliable is nameserver?
Currently offline is nameserver, last seen 37 minutes ago. Its first appearance in Top Rust Servers was on 15 October 2026.
Wipe schedule
When does nameserver wipe?
The record holds too few wipes to determine nameserver's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 2 hours ago.
Joining the server
What is the process to join nameserver?
Use the console: open Rust, press F1, and type client.connect 95.24.31.19:28015. Or simply click Launch Rust here; it opens the game through Steam and connects you.