RS-13288Modded server
Testing server
Offline 95.26.137.200:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How populated is Testing server?
Testing server is offline at this moment; the last signal was 28 days 23 hours ago.
Where does Testing server sit in the rankings?
On player hours across seven days, Testing server is #13,288, inside the top – of all ranked servers.
Tags, lists, and filters
Where does Testing server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists count Testing server among their servers: Top modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on Testing server?
Published by Testing server for the game's server browser to read: gmhardcore (Game mode): Hardcore ruleset, which is harsher; mp1 (Max players): There are 1 slots; ts0 (Group limit): No teams are allowed; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What map is used on Testing server?
A procedural map, created by the game, is in use on Testing server.
Which settings and rules apply on Testing server?
You will not find a gather rate in the name Testing server. No group limit is published. You play hardcore, Facepunch's toughest setting. Combat and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are in use. VAC anti-cheat is active.
About the server
What Rust version is Testing server on?
Rust network protocol 2633 and build 163794 is what Testing server runs, on Windows. The protocol must match for you to join; Steam will update your game.
Where can Testing server be found?
No region is published by Testing server. Top Rust Servers does not look up where the machine stands; it shows where a server says it is. 95.26.137.200:28015 is its address.
How reliable is Testing server?
Currently offline is Testing server, last seen 28 days 23 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 15 September 2026.
Wipe schedule
On what schedule does Testing server wipe?
The record holds too few wipes to determine Testing server's pattern. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 29 days 21 hours ago.
Joining the server
What is the process to join Testing server?
To connect, start Rust, hit F1, and enter client.connect 95.26.137.200:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.