RS-13341Modded server
Testing server
Offline 95.26.139.157:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How many players are usually on Testing server?
Currently, Testing server is offline; the last sighting was 27 days 10 hours ago.
How is Testing server ranked?
On player hours across seven days, Testing server is #13,341, inside the top – of all ranked servers.
Server tags and lists
Where does Testing server appear among the Top Rust Servers lists and filters?
These Top Rust Servers lists include Testing server: Top modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What is the meaning of the tags on Testing server?
gmhardcore (Game mode): The mode is hardcore, which is harsher; mp1 (Max players): Player slots: 1; ts0 (Group limit): The team system is disabled; v2633 (Protocol): This server runs protocol 2633; match it to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, so it is listed as Modded are the tags Testing server publishes, and the game's server browser reads them. At the top of this page you also see its players now, its queue, and the time its world was made, taken from the tags.
Rules, settings, and map
Which map is running on Testing server?
Testing server uses a procedural map, which the game generates.
What settings and rules does Testing server use?
The name Testing server does not state a gather rate. No group limit is published. You play hardcore, Facepunch's most challenging mode. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
About the server
What version is Testing server running?
Rust network protocol 2633 and build 163794 is what Testing server runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the location of Testing server?
A region is not published by Testing server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 95.26.139.157:28015.
How reliable is Testing server?
The server Testing server is down at the moment, with its last appearance 27 days 10 hours ago. It spent 0 of the last 168 hours online across 7 days, giving 0% uptime. Its first appearance in Top Rust Servers was on 16 September 2026.
Wipe cycle
When does Testing server wipe?
The record holds too few wipes to determine Testing server's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. Its world was last replaced 29 days 14 hours ago.
How to join
What is the process to join Testing server?
To connect, start Rust, hit F1, and enter client.connect 95.26.139.157:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.