RS-14198Modded server
Testing server
Offline 95.26.139.200:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Testing server?
Currently, Testing server is offline; the last sighting was 19 days 14 hours ago.
Where does Testing server sit in the rankings?
On player hours across seven days, Testing server is #14,198, inside the top 65% of all ranked servers.
Server tags and lists
On Top Rust Servers, which lists and filters carry Testing server?
On these Top Rust Servers lists you will find Testing server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Testing server?
The game's server browser reads the tags that Testing server publishes: gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): Player slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): Region code not set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This server is marked Modded, meaning plugins or settings alter the game. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Settings and map
What settings and rules does Testing server use?
You will not find a gather rate in the name Testing server. Groups use the default maximum of 8 players. It runs survival, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. It is a Modded server, meaning plugins or settings modify the game. Oxide plugins are in use. The server runs with VAC on.
Server info
What version is Testing server running?
Rust network protocol 2633 and build 165217 is what Testing server runs, on Windows. Joining requires matching protocols, and Steam updates your game automatically.
What is the server location for Testing server?
No region is published by Testing server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. You reach it at 95.26.139.200:28015.
What is the uptime of Testing server?
The server Testing server is down at the moment, with its last appearance 19 days 14 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. It was first observed by Top Rust Servers on 24 September 2026.
Wipe details
When does Testing server wipe?
The record holds too few wipes to determine Testing server's pattern. Every Rust server is wiped by the force wipe each month; the next occurs on Thursday 5 November at 19:00 UTC. The present world has been live since 20 days 8 hours ago.
Joining the server
How can I connect to Testing server?
To connect manually, open the console with F1 and type client.connect 95.26.139.200:28015. Or click Launch Rust on this page to open Rust through Steam and connect directly.