RS-13842Modded server
Testing server
Offline 95.26.139.46:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Player activity
How populated is Testing server?
Testing server is offline at this moment; the last signal was 10 days 22 hours ago.
How is Testing server ranked?
Ranked #13,842 on seven-day player hours, Testing server is in the top 61% of all ranked servers.
Tags and filters
Where does Testing server show up in Top Rust Servers lists and filters?
These Top Rust Servers lists count Testing server among their servers: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Testing server?
The game's server browser reads the tags that Testing server publishes: gmrust (Game mode): Survival follows the standard Rust ruleset; mp1 (Max players): There are 1 slots; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears in Modded, as plugins or settings modify the game. Shown at the top of this page, and also in the tags: its players now, its queue, and the time its world was made.
Rules, settings, and map
What does Testing server run for rules and settings?
The name Testing server does not state a gather rate. Groups use the default maximum of 8 players. survival is the game mode, gather, build and raid in the standard game. Player versus player combat and raiding are enabled. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What version is Testing server running?
Testing server uses Rust network protocol 2634 and build 166586 with Windows as its system. The protocol must match for you to join; Steam will update your game.
What is the location of Testing server?
There is no region published by Testing server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. It answers at 95.26.139.46:28015.
How reliable is Testing server?
Testing server is offline now; the last time it was seen was 10 days 22 hours ago. Across the last 7 full days, it was online for 0 of 168 hours, or 0%. Its first appearance in Top Rust Servers was on 2 October 2026.
Wipe details
How often does Testing server wipe?
Too few wipes are recorded for Testing server to establish a rhythm. A force wipe happens monthly across all Rust servers; the next is scheduled for Thursday 5 November at 19:00 UTC. Its world was last replaced 11 days 7 hours ago.
Connection
What is the process to join Testing server?
To connect, start Rust, hit F1, and enter client.connect 95.26.139.46:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.