RS-12437Modded server
Testing server
Offline 95.26.141.66:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Population
How many players are usually on Testing server?
Testing server is offline at this moment; the last signal was 3 days 9 hours ago. Its seven-day average is 1 players, with a peak of 1.
How is Testing server ranked?
The last seven days of player hours place Testing server at #12,437, in the top 56% of ranked servers.
Tags and filters
Where does Testing server show up in Top Rust Servers lists and filters?
On these Top Rust Servers lists you will find Testing server: Top modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Testing server?
gmrust (Game mode): Standard survival, as in Rust; mp1 (Max players): Player slots: 1; ts8 (Group limit): At most 8 per team, as standard in the game; v2634 (Protocol): Protocol 2634 is required to join; your game must be on the same version; cs167398 (Build): The game build is 167398; ptrak (Networking): This uses RakNet, Rust's default network layer; $r? (Region code): No region code is assigned; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): It appears in Modded, as plugins or settings modify the game are the tags Testing server publishes, and the game's server browser reads them. The top of this page also shows the time its world was made, its queue, and its players now, all from the tags.
Map and rules
Which settings and rules apply on Testing server?
No gather rate is given in the name Testing server. The group limit is the game's default of 8 players. You play survival, the normal mode where you gather, build and raid. You can fight and raid other players. Plugins or settings change the game; it is listed as Modded. Oxide plugins are in use. VAC anti-cheat is active.
Server info
What Rust version is Testing server on?
Testing server uses Rust network protocol 2634 and build 167398 with Windows as its system. The protocol must match for you to join; Steam will update your game.
Where can Testing server be found?
No region is published by Testing server. What Top Rust Servers shows is where a server says it is, not where the machine stands, which it does not look up. 95.26.141.66:28015 is its address.
How reliable is Testing server?
Testing server is offline now; the last time it was seen was 3 days 9 hours ago. It spent 0 of the last 48 hours online across 2 days, giving 0% uptime. The first time Top Rust Servers saw it was on 10 October 2026.
Wipe details
On what schedule does Testing server wipe?
The record holds too few wipes to determine Testing server's pattern. The monthly force wipe applies to every Rust server; the next one is on Thursday 5 November at 19:00 UTC. The present world has been live since 3 days 11 hours ago.
Connection
What is the process to join Testing server?
To connect, start Rust, hit F1, and enter client.connect 95.26.141.66:28015. You can also join by clicking Launch Rust here, which opens Rust through Steam and links you in.